Posts Tagged 'Brink'

REVIEW: The Brink of a Genre, Worth Exploring

Brink was developed by Splash Damage and published by Bethesda Softworks for the Xbox 360, PlayStation 3 and Windows PC. It was directed by Paul Wedgewood, Richard Ham, Olivier Leonardi, Chris Sweetman, Arnout van Meer, Richard Jolly and Stephen Gaffney.

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REVIEW: The Brink of a Genre, Worth Exploring

Brink was developed by Splash Damage and published by Bethesda Softworks for the Xbox 360, PlayStation 3 and Windows PC. It was directed by Paul Wedgewood, Richard Ham, Olivier Leonardi, Chris Sweetman, Arnout van Meer, Richard Jolly and Stephen Gaffney.

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Check out Brink's Intro As Well as New Security Gameplay

Two videos for your viewing pleasure; first, the intro to the game–accented narrator and all. Second, a video that showcases some new gameplay from the Security portion of the storyline. Both are new! Interesting tidbit from the intro video: the

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Check out Brink's Intro As Well as New Security Gameplay

Two videos for your viewing pleasure; first, the intro to the game–accented narrator and all. Second, a video that showcases some new gameplay from the Security portion of the storyline. Both are new! Interesting tidbit from the intro video: the

/ 2 Comments

UPDATED A Detailing of Brink's Abilities for Soldier, Engineer, Medic and Operative

Good news everyone! You don’t have to wait until Brink’s release on Tuesday to start planning out your builds. We’ve taken the time to document all the abilities shown in this video, including not only all the general abilities, but

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UPDATED A Detailing of Brink's Abilities for Soldier, Engineer, Medic and Operative

Good news everyone! You don’t have to wait until Brink’s release on Tuesday to start planning out your builds. We’ve taken the time to document all the abilities shown in this video, including not only all the general abilities, but

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A Preview of The Available Abilities in Brink

Behold! A small taste of the (seemingly) vast number of abilities available to unlock in Brink, the class-based shooter slated to drop on May 17th. It’s got molotov cocktails, imma-hack-into-da-turret-now, and the perhaps broken “Oh, did you kill me? I’m

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A Preview of The Available Abilities in Brink

Behold! A small taste of the (seemingly) vast number of abilities available to unlock in Brink, the class-based shooter slated to drop on May 17th. It’s got molotov cocktails, imma-hack-into-da-turret-now, and the perhaps broken “Oh, did you kill me? I’m

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Medal of Honor is a "Creative Risk" From Which EA Will Not Back Down Despite Media Criticism

Frank Gibeau, president of EA Games, told Develop that what they are doing with Medal of Honor is tied to creative vision. “We respect the media’s views, he said, but at the same time [these reports] don’t compromise our creative

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Medal of Honor is a "Creative Risk" From Which EA Will Not Back Down Despite Media Criticism

Frank Gibeau, president of EA Games, told Develop that what they are doing with Medal of Honor is tied to creative vision. “We respect the media’s views, he said, but at the same time [these reports] don’t compromise our creative

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Brink Devs Hope They Have 'Really Nailed Controls'

And, in an attempt to perfect those controls, they’ve gone through about 5 different prototypes of the SMART system. This would also explain why so much effort was put into making sure that all versions of the release have a

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Brink Devs Hope They Have 'Really Nailed Controls'

And, in an attempt to perfect those controls, they’ve gone through about 5 different prototypes of the SMART system. This would also explain why so much effort was put into making sure that all versions of the release have a

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Richard Ham Talks Multiplayer/Co-op in Brink

Creative Director Richard Ham talks about how the single player, 8 co-op and versus in Brink are seamless, how there’s no difference between your online character and your in-story character, and he goes briefly over the high-level of customization available

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Richard Ham Talks Multiplayer/Co-op in Brink

Creative Director Richard Ham talks about how the single player, 8 co-op and versus in Brink are seamless, how there’s no difference between your online character and your in-story character, and he goes briefly over the high-level of customization available

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Watch 8 Minutes of Brink Footage

No narrator, no Splash Damage telling the person recording what to do. Just the game. Here, we can see the customization screens in action, as well as various other mechanics, the objective system, and well as some minimal parkour.  Gotta

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Watch 8 Minutes of Brink Footage

No narrator, no Splash Damage telling the person recording what to do. Just the game. Here, we can see the customization screens in action, as well as various other mechanics, the objective system, and well as some minimal parkour.  Gotta

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Richard Ham on Brink's Customization, Other Info

inBrink has a new interview with Richard Ham, the creative director behind Brink, which you can read in full here. But, if you’re just interested in the details, fear not, brave traveller of the internet! We braved the wilds and

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Richard Ham on Brink's Customization, Other Info

inBrink has a new interview with Richard Ham, the creative director behind Brink, which you can read in full here. But, if you’re just interested in the details, fear not, brave traveller of the internet! We braved the wilds and

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Paul Wedgwood Talks Brink

Gametrailers has 8 minutes of Brink footage narrated by Brink’s Game director, Paul Wedgwood. Fortunately, you don’t have to go over there to learn all the cool new details revealed in the video…we’ve even got screenshots for your viewing pleasure!

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Paul Wedgwood Talks Brink

Gametrailers has 8 minutes of Brink footage narrated by Brink’s Game director, Paul Wedgwood. Fortunately, you don’t have to go over there to learn all the cool new details revealed in the video…we’ve even got screenshots for your viewing pleasure!

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