Richard Ham Talks Multiplayer/Co-op in Brink

Creative Director Richard Ham talks about how the single player, 8 co-op and versus in Brink are seamless, how there’s no difference between your online character and your in-story character, and he goes briefly over the high-level of customization available in Brink. Definitely interesting to think within the context of other games in the genre, where the skills needed to succeed in single player versus the skills needed to succeed in multiplayer are vastly different. You could be decent in single player, but then jump into the multiplayer and get your ass handed to you within seconds. That’s not the case with Brink, since they’re one and the same.