Posts Tagged 'Splash Damage'

REVIEW: The Brink of a Genre, Worth Exploring

Brink was developed by Splash Damage and published by Bethesda Softworks for the Xbox 360, PlayStation 3 and Windows PC. It was directed by Paul Wedgewood, Richard Ham, Olivier Leonardi, Chris Sweetman, Arnout van Meer, Richard Jolly and Stephen Gaffney.

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REVIEW: The Brink of a Genre, Worth Exploring

Brink was developed by Splash Damage and published by Bethesda Softworks for the Xbox 360, PlayStation 3 and Windows PC. It was directed by Paul Wedgewood, Richard Ham, Olivier Leonardi, Chris Sweetman, Arnout van Meer, Richard Jolly and Stephen Gaffney.

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Brink Devs Hope They Have 'Really Nailed Controls'

And, in an attempt to perfect those controls, they’ve gone through about 5 different prototypes of the SMART system. This would also explain why so much effort was put into making sure that all versions of the release have a

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Brink Devs Hope They Have 'Really Nailed Controls'

And, in an attempt to perfect those controls, they’ve gone through about 5 different prototypes of the SMART system. This would also explain why so much effort was put into making sure that all versions of the release have a

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Richard Ham Talks Multiplayer/Co-op in Brink

Creative Director Richard Ham talks about how the single player, 8 co-op and versus in Brink are seamless, how there’s no difference between your online character and your in-story character, and he goes briefly over the high-level of customization available

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Richard Ham Talks Multiplayer/Co-op in Brink

Creative Director Richard Ham talks about how the single player, 8 co-op and versus in Brink are seamless, how there’s no difference between your online character and your in-story character, and he goes briefly over the high-level of customization available

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Watch 8 Minutes of Brink Footage

No narrator, no Splash Damage telling the person recording what to do. Just the game. Here, we can see the customization screens in action, as well as various other mechanics, the objective system, and well as some minimal parkour.  Gotta

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Watch 8 Minutes of Brink Footage

No narrator, no Splash Damage telling the person recording what to do. Just the game. Here, we can see the customization screens in action, as well as various other mechanics, the objective system, and well as some minimal parkour.  Gotta

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Paul Wedgwood Talks Brink

Gametrailers has 8 minutes of Brink footage narrated by Brink’s Game director, Paul Wedgwood. Fortunately, you don’t have to go over there to learn all the cool new details revealed in the video…we’ve even got screenshots for your viewing pleasure!

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Paul Wedgwood Talks Brink

Gametrailers has 8 minutes of Brink footage narrated by Brink’s Game director, Paul Wedgwood. Fortunately, you don’t have to go over there to learn all the cool new details revealed in the video…we’ve even got screenshots for your viewing pleasure!

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Brink Pushed Back, Other Details

The Brink Twitter is the bearer of bad news: Brink’s release date has been pushed back to Spring 2011. Initially, I was upset by this announcement, but then I remembered that I probably have way too many games to buy

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Brink Pushed Back, Other Details

The Brink Twitter is the bearer of bad news: Brink’s release date has been pushed back to Spring 2011. Initially, I was upset by this announcement, but then I remembered that I probably have way too many games to buy

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