Posts Tagged 'Limbo'

Size Does Matter: What "Indie" Really Means in Videogames

In June of 1992 the Journal of Human Evolution published an article by R.I.M Dunbar entitled, “Neocortex size as a constraint on group size in primates.” Jargon-filled but widely cited, the scholarship established what is now known as Dunbar’s Number:

/ 2 Comments

Size Does Matter: What "Indie" Really Means in Videogames

In June of 1992 the Journal of Human Evolution published an article by R.I.M Dunbar entitled, “Neocortex size as a constraint on group size in primates.” Jargon-filled but widely cited, the scholarship established what is now known as Dunbar’s Number:

/ 2 Comments

Why classic games break the facade of creativity

As a self-proclaimed creative type, it wasn’t long before I realized most myths about creativity were bullshit. Give an ultracreative to the point of parody like Peter Molyneux a completely blank folder, an unending budget, a next-next gen console, and

/ 12 Comments

Why classic games break the facade of creativity

As a self-proclaimed creative type, it wasn’t long before I realized most myths about creativity were bullshit. Give an ultracreative to the point of parody like Peter Molyneux a completely blank folder, an unending budget, a next-next gen console, and

/ 12 Comments

Atmosphere is enough: Why Flower succeeds where Limbo fails

Last year I spent a bit of energy lambasting Limbo for not living up to the hype and being rather empty. The response was that Limbo was not a game that relied on traditional narrative, instead relying on mood and

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Atmosphere is enough: Why Flower succeeds where Limbo fails

Last year I spent a bit of energy lambasting Limbo for not living up to the hype and being rather empty. The response was that Limbo was not a game that relied on traditional narrative, instead relying on mood and

/ Comments Off on Atmosphere is enough: Why Flower succeeds where Limbo fails

The Text Says No: Why you can't interpret Limbo any way you want

I like getting thoughtful and intelligent criticism of my work. I like reading what people had to say. It means I had enough of an effect on them to make them think and drive them to respond. And while I

/ 16 Comments

The Text Says No: Why you can't interpret Limbo any way you want

I like getting thoughtful and intelligent criticism of my work. I like reading what people had to say. It means I had enough of an effect on them to make them think and drive them to respond. And while I

/ 16 Comments

Differentiating downloadable games

High speed internet has birthed the cheap downloadable game. If you’ve played video games in the past five years, you’ve no doubt played one: priced under $20, only a few hours in length, as opposed to priced at $60 with

/ 4 Comments

Differentiating downloadable games

High speed internet has birthed the cheap downloadable game. If you’ve played video games in the past five years, you’ve no doubt played one: priced under $20, only a few hours in length, as opposed to priced at $60 with

/ 4 Comments

The Muppets Love Steam Sales

I know, I know. I said I would cover the Steam sales everyday so you wouldn’t have to. I let you down, and I broke the trust we so painstakingly built between us. The sale went up at 1PM my

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The Muppets Love Steam Sales

I know, I know. I said I would cover the Steam sales everyday so you wouldn’t have to. I let you down, and I broke the trust we so painstakingly built between us. The sale went up at 1PM my

/ Comments Off on The Muppets Love Steam Sales

Limbo Developer's Next Project Will Be "More Weird"

What could be weirder than a grayscale platformer starring a child who can die in ways almost as disturbing as the nightmare fuel of Heart of Darkness? We’ll find out soon enough as the folks Playdead have been hard at

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Limbo Developer's Next Project Will Be "More Weird"

What could be weirder than a grayscale platformer starring a child who can die in ways almost as disturbing as the nightmare fuel of Heart of Darkness? We’ll find out soon enough as the folks Playdead have been hard at

/ Comments Off on Limbo Developer's Next Project Will Be "More Weird"

Atmosphere is Not Enough: A Limbo and Another World Critique

(*Spoilers for Another World and Limbo*) I finished Another World and Limbo in single sittings on back to back days and I find it remarkable how similar they are and how one gets what it’s doing so right and the

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Atmosphere is Not Enough: A Limbo and Another World Critique

(*Spoilers for Another World and Limbo*) I finished Another World and Limbo in single sittings on back to back days and I find it remarkable how similar they are and how one gets what it’s doing so right and the

/ 13 Comments

How Activision would ruin Limbo 2

Like this, apparently. This is your comedy post for the day. Spoilers: this post is 100% factually accurate, as the comments comment. Nothing in this video is a lie; it is 100% confirmed for factual accuracy. And if you believe

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How Activision would ruin Limbo 2

Like this, apparently. This is your comedy post for the day. Spoilers: this post is 100% factually accurate, as the comments comment. Nothing in this video is a lie; it is 100% confirmed for factual accuracy. And if you believe

/ Comments Off on How Activision would ruin Limbo 2

The Sumday Post: Something about the fambly cat

You know who’s a good band? Grandaddy. Maybe I listened to them and forgot, completely, to post your usual Friday collection of links. Maybe this is complete bullshit. Maybe I’ve just been playing Rock Band. But you have no way

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The Sumday Post: Something about the fambly cat

You know who’s a good band? Grandaddy. Maybe I listened to them and forgot, completely, to post your usual Friday collection of links. Maybe this is complete bullshit. Maybe I’ve just been playing Rock Band. But you have no way

/ Comments Off on The Sumday Post: Something about the fambly cat