Posts Tagged 'inFamous'

Blood, Bats, and Bolts – inFAMOUS: Festival of Blood

Most AAA developers shy away from making holiday themed games and for good reason: short timeframe to sell a product with a large investment. Certain developers have escaped this situation with holiday themed add-on content, such as Gearbox’s Zombie Island

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Blood, Bats, and Bolts – inFAMOUS: Festival of Blood

Most AAA developers shy away from making holiday themed games and for good reason: short timeframe to sell a product with a large investment. Certain developers have escaped this situation with holiday themed add-on content, such as Gearbox’s Zombie Island

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Arkham City Wants You To Think Vertically

Batman: Arkham City has big things in store for fans of the Dark Knight. Rocksteady has taken a page from blockbusters like Spiderman and Infamous by creating an environment where Batman will be able to effortlessly move across the rooftops

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Arkham City Wants You To Think Vertically

Batman: Arkham City has big things in store for fans of the Dark Knight. Rocksteady has taken a page from blockbusters like Spiderman and Infamous by creating an environment where Batman will be able to effortlessly move across the rooftops

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Infamous 2 Behind The Scenes Video at Comic-Con

Sucker Punch talks about the ‘comic DNA’ which makes up inFamous, and the conception of a believable current-day superhero in a behind-the-scenes video. [youtube=http://www.youtube.com/watch?v=9Vum08y_yD0]

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Infamous 2 Behind The Scenes Video at Comic-Con

Sucker Punch talks about the ‘comic DNA’ which makes up inFamous, and the conception of a believable current-day superhero in a behind-the-scenes video. [youtube=http://www.youtube.com/watch?v=9Vum08y_yD0]

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Uncharted, inFamous Not Possible On the 360

So says Chris Zimmerman, the development director from Sucker Punch. If you look at games like Uncharted 2 that’s a game that you actually can’t do on Xbox no matter how clever you are, there’s just more processing power on

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Uncharted, inFamous Not Possible On the 360

So says Chris Zimmerman, the development director from Sucker Punch. If you look at games like Uncharted 2 that’s a game that you actually can’t do on Xbox no matter how clever you are, there’s just more processing power on

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What We'd Want to See in an inFamous sequel

I think I liked inFamous. I can’t really remember. It blends together with Prototype in my head. I’m pretty sure I liked it. Sure, it was kind of too static for my tastes, especially compared to the chaotic Prototype, but

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What We'd Want to See in an inFamous sequel

I think I liked inFamous. I can’t really remember. It blends together with Prototype in my head. I’m pretty sure I liked it. Sure, it was kind of too static for my tastes, especially compared to the chaotic Prototype, but

/ One Comment