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1916: World War I with dinosaurs and demons

It may surprise you that 1916: Der Unbekannte Krieg (‘The War You Never Knew’) is not the first game to add dinosaurs into a game about one of the world wars. As the second game I’ve seen in the dinosaurs+world wars genre (which I hope one day is a real thing), 1916 is taking a significantly less silly approach than Dino D-Day. As a ‘first person avoider’ game, 1916 places you in the shoes of a terrified soldier trying desperately to locate the nearest ladder out of the trenches. Why is our protagonist’s goal to find what would normally be the quickest way to get shot during WWI?

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1916: World War I with dinosaurs and demons

It may surprise you that 1916: Der Unbekannte Krieg (‘The War You Never Knew’) is not the first game to add dinosaurs into a game about one of the world wars. As the second game I’ve seen in the dinosaurs+world wars genre (which I hope one day is a real thing), 1916 is taking a significantly less silly approach than Dino D-Day. As a ‘first person avoider’ game, 1916 places you in the shoes of a terrified soldier trying desperately to locate the nearest ladder out of the trenches. Why is our protagonist’s goal to find what would normally be the quickest way to get shot during WWI?

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Nintendo enters the digital age with 'Nintendo Network'

Nintendo has finally decided to catch up with the competition by introducing Nintendo Network. Nintendo Network is practically everything fans have dreamed of. It allows users to set up separate accounts on the 3DS and Wii U to purchase downloadable

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Nintendo enters the digital age with 'Nintendo Network'

Nintendo has finally decided to catch up with the competition by introducing Nintendo Network. Nintendo Network is practically everything fans have dreamed of. It allows users to set up separate accounts on the 3DS and Wii U to purchase downloadable

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Tiny Tower dev posts passive aggressive response to Dream Heights

Tiny Tower, a hit from tiny three-man developer Nimblebit, was Apple’s iPhone game of the year in 2011. Large mobile and social games developer Zynga apparently took notice of this and according to Nimblebit’s Ian Marsh tried to aquire the small developer. Failing at that, Zynga has created Dream Heights, a game that is totally nothing like Tiny Tower. Naturally outraged, Marsh posted an infographic wishing Zynga the best of luck with their stolen idea.

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Tiny Tower dev posts passive aggressive response to Dream Heights

Tiny Tower, a hit from tiny three-man developer Nimblebit, was Apple’s iPhone game of the year in 2011. Large mobile and social games developer Zynga apparently took notice of this and according to Nimblebit’s Ian Marsh tried to aquire the small developer. Failing at that, Zynga has created Dream Heights, a game that is totally nothing like Tiny Tower. Naturally outraged, Marsh posted an infographic wishing Zynga the best of luck with their stolen idea.

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Guilty Gear creator determined to continue Japan's fighting game dominance

How many American fighting game franchises can you name? Like me, you could probably count them on your hand. Japan’s fighting game dominance has always been quite apparent and Guilty Gear creator/talented composer Daisuke Ishiwatari plans to continue that trend.

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Guilty Gear creator determined to continue Japan's fighting game dominance

How many American fighting game franchises can you name? Like me, you could probably count them on your hand. Japan’s fighting game dominance has always been quite apparent and Guilty Gear creator/talented composer Daisuke Ishiwatari plans to continue that trend.

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Final Fantasy Versus XIII lives and has cutscenes galore

In an interview with Famitsu, Tetsuya Nomura confirms that Final Fantasy Versus XIII is still in the works. Apparently it’s looking pretty damn good too, better than the trailer shown at last year’s conference due to advances in real time

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Final Fantasy Versus XIII lives and has cutscenes galore

In an interview with Famitsu, Tetsuya Nomura confirms that Final Fantasy Versus XIII is still in the works. Apparently it’s looking pretty damn good too, better than the trailer shown at last year’s conference due to advances in real time

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Time and Eternity features hand drawn animations [UPDATE]

RPGs with anime-inspired visuals are to Japan what brown shooters are to Americans, so on its surface Namco Bandai’s Time and Eternity doesn’t look like anything new. Games like Ni no Kuni and the recent Naruto fighting games seem to have already reached the pinnacle of what anime would look like in a 3D space, but what sets Time and Eternity apart is developer Imageepoch’s choice to actually use hand drawn character animations in 3D environments. This includes walking around outside of battle.

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Time and Eternity features hand drawn animations [UPDATE]

RPGs with anime-inspired visuals are to Japan what brown shooters are to Americans, so on its surface Namco Bandai’s Time and Eternity doesn’t look like anything new. Games like Ni no Kuni and the recent Naruto fighting games seem to have already reached the pinnacle of what anime would look like in a 3D space, but what sets Time and Eternity apart is developer Imageepoch’s choice to actually use hand drawn character animations in 3D environments. This includes walking around outside of battle.

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The saga of Sega's stance on SOPA

In case you’ve been living under a rock, the Stop Online Piracy Act is kind of a big deal. It threatens the very existence of some of the largest sites on the Internet and its vague wording would grant unreasonable power to those ready to abuse it. Naturally everyone is taking sides, but a lot of larger publishers like SEGA have remained silent on the issue. Until now.

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The saga of Sega's stance on SOPA

In case you’ve been living under a rock, the Stop Online Piracy Act is kind of a big deal. It threatens the very existence of some of the largest sites on the Internet and its vague wording would grant unreasonable power to those ready to abuse it. Naturally everyone is taking sides, but a lot of larger publishers like SEGA have remained silent on the issue. Until now.

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'Goth Geek Bastard' Swan terrorizes Lollipop Chainsaw

Lollipop Chainsaw continues it’s ridiculous streak with a new trailer revealing the villain of the game. Meet Swan, a brooding goth who wants to destroy the world with, you guessed it, zombies! Never mind the fact that he looks like

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'Goth Geek Bastard' Swan terrorizes Lollipop Chainsaw

Lollipop Chainsaw continues it’s ridiculous streak with a new trailer revealing the villain of the game. Meet Swan, a brooding goth who wants to destroy the world with, you guessed it, zombies! Never mind the fact that he looks like

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Persona 4: The Golden is looking 'beary' cool so far

Persona 4: The Golden, the Vita port of Shin Megami Tensei: Persona 4 for the PS2, is looking pretty good so far. You could even say it’s looking beary good. Like many ports, there are a few new things to

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Persona 4: The Golden is looking 'beary' cool so far

Persona 4: The Golden, the Vita port of Shin Megami Tensei: Persona 4 for the PS2, is looking pretty good so far. You could even say it’s looking beary good. Like many ports, there are a few new things to

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UK game retailers desire peace in online pass vs. used game conflict

Video game retailers in the UK have been suggesting ways to broker peace between them and publishers like EA and Warner Bros over the issue of online passes and used games. Among these retailers is Gordon Crawford of indie Gamespod:

“As a retail store we would happily share part of the sale from a used game if we get something in return. Perhaps new games at better prices and no more online codes.”

That’s…a pretty good idea! This constant battle between publishers and retailers seems so unnecessary. If publishers (and developers for that matter) were given a cut of used game sales, it seems perfectly possible that we could live in a world where every single game isn’t $60. It would be a world where you could just pop a game in and play it without having to register for some profile you’ll never use and enter a 25-digit code for content you already paid for. Other retailers offered their agreements as well.

HMV said: “We all know how the business model in the industry is changing. So if there is any merit in this idea then it may be worth looking into.”

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UK game retailers desire peace in online pass vs. used game conflict

Video game retailers in the UK have been suggesting ways to broker peace between them and publishers like EA and Warner Bros over the issue of online passes and used games. Among these retailers is Gordon Crawford of indie Gamespod:

“As a retail store we would happily share part of the sale from a used game if we get something in return. Perhaps new games at better prices and no more online codes.”

That’s…a pretty good idea! This constant battle between publishers and retailers seems so unnecessary. If publishers (and developers for that matter) were given a cut of used game sales, it seems perfectly possible that we could live in a world where every single game isn’t $60. It would be a world where you could just pop a game in and play it without having to register for some profile you’ll never use and enter a 25-digit code for content you already paid for. Other retailers offered their agreements as well.

HMV said: “We all know how the business model in the industry is changing. So if there is any merit in this idea then it may be worth looking into.”

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