Interviews
Into the Lion's Den: An Outsider's Look into the Fighting Game Community
I am imagining Final Round XV to be like something out of Hollywood dystopia, replete with roving bands of unkempt men glaring at me in open and violent animosity, perhaps even menacingly swinging industrial-grade chains, pointing at me, and then
Into the Lion's Den: An Outsider's Look into the Fighting Game Community
I am imagining Final Round XV to be like something out of Hollywood dystopia, replete with roving bands of unkempt men glaring at me in open and violent animosity, perhaps even menacingly swinging industrial-grade chains, pointing at me, and then
IGF and Human Judges: An interview with Jenn Frank
In the latest controversy to come out of the IGF judging process, Unwinnable writer and freelancer extraordinaire Jenn Frank seems to have struck a nerve with her willingness to show that there, in fact, humans behind the judging of the
IGF and Human Judges: An interview with Jenn Frank
In the latest controversy to come out of the IGF judging process, Unwinnable writer and freelancer extraordinaire Jenn Frank seems to have struck a nerve with her willingness to show that there, in fact, humans behind the judging of the
The Rise of Stoic And The Independent Studio
Innovation is considered a risky commodity amongst most of the larger developers. It’s a much safer bet to stick with ideas that have already proven to be profitable. It’s understandable; titling a game with something gamers are familiar with virtually
The Rise of Stoic And The Independent Studio
Innovation is considered a risky commodity amongst most of the larger developers. It’s a much safer bet to stick with ideas that have already proven to be profitable. It’s understandable; titling a game with something gamers are familiar with virtually
Possibility of a Final Fantasy first-person shooter
In Destructoid’s interview with Yoshinori Kitase and Motomu Toriyama, two of the most influential figures behind the Final Fantasy series, an unexpected possibility was brought up. Final Fantasy XIII was supposedly inspired by first-person shooters, so Kitase was questioned if
Possibility of a Final Fantasy first-person shooter
In Destructoid’s interview with Yoshinori Kitase and Motomu Toriyama, two of the most influential figures behind the Final Fantasy series, an unexpected possibility was brought up. Final Fantasy XIII was supposedly inspired by first-person shooters, so Kitase was questioned if
Raymond Carver vs. the Mortality of Man – A Year of Interviews With Jeffrey Auburn, #3
APRIL It’s more accurate to say I fell towards Jeffrey—not walking so much as tumbling, passed like a gallstone through the body of the festival crowd. My sense of direction clings to a half-sighting of The Man Himself somewhere
Raymond Carver vs. the Mortality of Man – A Year of Interviews With Jeffrey Auburn, #3
APRIL It’s more accurate to say I fell towards Jeffrey—not walking so much as tumbling, passed like a gallstone through the body of the festival crowd. My sense of direction clings to a half-sighting of The Man Himself somewhere
Super Monday Night Combat interview with Eka
Last time Nighmare Mode had an exchange with Eka, we spoke primarily of the thematic elements in their class-based third person shooter, Monday Night Combat. Yesterday I had the pleasure of speaking with Chandana Ekanayake regarding Uber Entertainment’s followup to
Super Monday Night Combat interview with Eka
Last time Nighmare Mode had an exchange with Eka, we spoke primarily of the thematic elements in their class-based third person shooter, Monday Night Combat. Yesterday I had the pleasure of speaking with Chandana Ekanayake regarding Uber Entertainment’s followup to
More Than Just Zombie Bashing – A Dead State Interview
I had the privilege of interviewing Brian Mitsoda, previously at developers such as Obsidian and Troika, who’s working on a new and very promising zombie survival game, named Dead State. We talked mostly about the specifics of the game, but
More Than Just Zombie Bashing – A Dead State Interview
I had the privilege of interviewing Brian Mitsoda, previously at developers such as Obsidian and Troika, who’s working on a new and very promising zombie survival game, named Dead State. We talked mostly about the specifics of the game, but
Interview with Gavin Dunne of Miracle of Sound
Gaming may have found its proper representative in the world of music! Recently I had the pleasure of speaking with the talented Gavin Dunne, the man behind Miracle of Sound. For those of you who haven’t been brought to eargasm
Interview with Gavin Dunne of Miracle of Sound
Gaming may have found its proper representative in the world of music! Recently I had the pleasure of speaking with the talented Gavin Dunne, the man behind Miracle of Sound. For those of you who haven’t been brought to eargasm
Tale of Tales Interview
Note: Some minor edits [indicated by square brackets] were performed for readability and to fix any errors. Otherwise, the text is reproduced verbatim. Over a period of weeks, I interviewed Michael Samyn, one half of the Belgian-based development team Tale
Tale of Tales Interview
Note: Some minor edits [indicated by square brackets] were performed for readability and to fix any errors. Otherwise, the text is reproduced verbatim. Over a period of weeks, I interviewed Michael Samyn, one half of the Belgian-based development team Tale
_____ On The Planet X – A Year of Interviews With Jeffrey Auburn, #2
MAR You take a term like “geomorphologic unconformity,” you drop it into the real world, say, the intersection of the Appalachians and the coastal plain, and then you wind the Ocmulgee River through it; now give it the heartbeat
_____ On The Planet X – A Year of Interviews With Jeffrey Auburn, #2
MAR You take a term like “geomorphologic unconformity,” you drop it into the real world, say, the intersection of the Appalachians and the coastal plain, and then you wind the Ocmulgee River through it; now give it the heartbeat