Interviews

Mode 7 (Frozen Synapse) Interview

Mode 7 recently came to fame with their turn-based strategy game Frozen Synapse, which was well-received by critics and gamers alike. I had the pleasure of interviewing Paul Taylor, who, amongst other things, wrote the story for the single-player part

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Mode 7 (Frozen Synapse) Interview

Mode 7 recently came to fame with their turn-based strategy game Frozen Synapse, which was well-received by critics and gamers alike. I had the pleasure of interviewing Paul Taylor, who, amongst other things, wrote the story for the single-player part

/ Comments Off on Mode 7 (Frozen Synapse) Interview

Interview with Chris Avellone

Recently I had the pleasure of sitting down with the great Chris Avellone himself, one of the minds behind the critically acclaimed Fallout franchise and Planescape: Torment. What follows is our exchange, where we speak of nearly everything you can

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Interview with Chris Avellone

Recently I had the pleasure of sitting down with the great Chris Avellone himself, one of the minds behind the critically acclaimed Fallout franchise and Planescape: Torment. What follows is our exchange, where we speak of nearly everything you can

/ One Comment

Your Homosexual Lover Is In Another Castle – A Year of Interviews With Jeffrey Auburn, #1

BY ERIC LOCKABY     FEB In the icy heliopause between Jeffrey Auburn’s kitchen window and the antique Arvin buzzing at our feet, I can’t help but wonder if maybe he’s just full of shit. “We’re not artists,” he says,

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Your Homosexual Lover Is In Another Castle – A Year of Interviews With Jeffrey Auburn, #1

BY ERIC LOCKABY     FEB In the icy heliopause between Jeffrey Auburn’s kitchen window and the antique Arvin buzzing at our feet, I can’t help but wonder if maybe he’s just full of shit. “We’re not artists,” he says,

/ 3 Comments

Interview With Zack Finfrock of Fallout: Nuka Break

A couple of days ago I had the pleasure of sitting down with one of the minds behind the fan film Fallout: Nuka Break, Zack Finfrock. Nuka Break is a love letter to the Fallout series, a definite labor of

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Interview With Zack Finfrock of Fallout: Nuka Break

A couple of days ago I had the pleasure of sitting down with one of the minds behind the fan film Fallout: Nuka Break, Zack Finfrock. Nuka Break is a love letter to the Fallout series, a definite labor of

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Interview with Michal Marcinkowski, Designer Behind King Arthur's Gold

    Ever since I first heard of King Arthur’s Gold I knew it wasn’t a game I could pass up. With its 2D design and focus on objective based PVP, KAG oozes charm. The idea behind KAG was dreamed

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Interview with Michal Marcinkowski, Designer Behind King Arthur's Gold

    Ever since I first heard of King Arthur’s Gold I knew it wasn’t a game I could pass up. With its 2D design and focus on objective based PVP, KAG oozes charm. The idea behind KAG was dreamed

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Firefall: A Q&A With Red 5 Studios

Firefall! It’s the upcoming free-to-play team-based shooter currently being developed by Red 5 Studios. Nightmare Mode recently had the opportunity to ask the developers extensive questions about the game–from their influences, to the game lore, to the thinking behind the

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Firefall: A Q&A With Red 5 Studios

Firefall! It’s the upcoming free-to-play team-based shooter currently being developed by Red 5 Studios. Nightmare Mode recently had the opportunity to ask the developers extensive questions about the game–from their influences, to the game lore, to the thinking behind the

/ 5 Comments

Interview With Eitanya

Have you ever wanted to cuddle up with your favorite character only to discover hugging the game box or dvd case is just uncomfortable and not very fullfilling? Then you need to drop Eitanya an e-mail. Her plush version of

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Interview With Eitanya

Have you ever wanted to cuddle up with your favorite character only to discover hugging the game box or dvd case is just uncomfortable and not very fullfilling? Then you need to drop Eitanya an e-mail. Her plush version of

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Interview With Christine Love

I had the pleasure of sitting down with the mind behind the acclaimed Digital: A Love Story and the controversial spiritual successor, don’t take it personally, babe, it just ain’t your story, Christine Love the other day. What follows is the

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Interview With Christine Love

I had the pleasure of sitting down with the mind behind the acclaimed Digital: A Love Story and the controversial spiritual successor, don’t take it personally, babe, it just ain’t your story, Christine Love the other day. What follows is the

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Interview: Jake Elliott of Cardboard Computer

Last week we wrote about Balloon Diaspora, an indie adventure game that challenges a lot of the standard ideas of what an adventure game should be. Instead of focusing on puzzles and obtuse mechanics, it focused on conversation and on

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Interview: Jake Elliott of Cardboard Computer

Last week we wrote about Balloon Diaspora, an indie adventure game that challenges a lot of the standard ideas of what an adventure game should be. Instead of focusing on puzzles and obtuse mechanics, it focused on conversation and on

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Interview with Nicolau Chaud, Mind Behind Polymorphous Perversity

Nicolau Chaud: you may know him from ‘controversial’ games like Beautiful Escape and the recently revealed Polymorphous Perversity. There’s plenty of talk surrounding his games, but how much do you know about the mind behind them? Well, Nightmare Mode got a

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Interview with Nicolau Chaud, Mind Behind Polymorphous Perversity

Nicolau Chaud: you may know him from ‘controversial’ games like Beautiful Escape and the recently revealed Polymorphous Perversity. There’s plenty of talk surrounding his games, but how much do you know about the mind behind them? Well, Nightmare Mode got a

/ One Comment