Posts Tagged 'Shepard'

The 5 worst things from Mass Effect 2

Mass Effect 2 did not deserve the highly positive response it received. The game is flawed at every level. Sadly, our love of its predecessor has blinded us to the ME2’s many problems. This post examines the five worst elements.

This is the final part of my four part series on the flaws of Mass Effect 2. The first post in the series was about the awful characters. The second examined the hellishly bad decisions in the game’s design. Part three enumerated 20 instances of terrible writing in Mass Effect 2.

These are the 5 worst things from Mass Effect 2.

5: All geth are good geth.

I would like to bring to your attention the codex entry for the geth from Mass Effect 1. Please note the last line:

“It should be stressed, however, that in all forms the geth are universally violent creatures.”

Let’s talk about why suddenly making the geth mostly good-guys in order to teach us a hackneyed lesson about sapience was a terrible idea.

/ 16 Comments

The 5 worst things from Mass Effect 2

Mass Effect 2 did not deserve the highly positive response it received. The game is flawed at every level. Sadly, our love of its predecessor has blinded us to the ME2’s many problems. This post examines the five worst elements.

This is the final part of my four part series on the flaws of Mass Effect 2. The first post in the series was about the awful characters. The second examined the hellishly bad decisions in the game’s design. Part three enumerated 20 instances of terrible writing in Mass Effect 2.

These are the 5 worst things from Mass Effect 2.

5: All geth are good geth.

I would like to bring to your attention the codex entry for the geth from Mass Effect 1. Please note the last line:

“It should be stressed, however, that in all forms the geth are universally violent creatures.”

Let’s talk about why suddenly making the geth mostly good-guys in order to teach us a hackneyed lesson about sapience was a terrible idea.

/ 16 Comments

20 terrible things from Mass Effect 2: the flawed writing

No matter how many 100s Mass Effect 2 received from the gaming press, it was a deeply flawed game. This post examines the abominable writing.

To prepare for the release of the demo for Mass Effect 3, I’m revisiting Mass Effect 2 in a four part series. Let’s examine 20 instances of the terrible writing in Mass Effect 2. The series will then conclude with the five worst elements of the game.

20: Don’t invent a lame excuse to take away all my stuff.

I think the only reason they killed you in the beginning was so they’d have an excuse not to transfer over your items. Being killed off and coming back to life doesn’t seem to have had any real impact past the first 30 minutes of the story. You don’t struggle with the existential crisis that should come with having been dead for two years and come back. You don’t spend more than perhaps a line or two on thoughts about the afterlife.

You were dead, then you “got better.” This should be a major plot point, in Shepard’s character arc in ME2. At the very least, there should have been more questions about the process.

Instead Shepard walks through the game like an unthinking automaton, stumbling around the edge of this enormous plot hole. They missed an amazing storytelling opportunity.

Shepard’s death in ME2 also negates anything you might have accomplished with multiple play-throughs on the same character in the first game.

As a result, Shepard’s death and unexplained recovery seem only to be an excuse to take away your stuff.

I liked my stuff.

/ 46 Comments

20 terrible things from Mass Effect 2: the flawed writing

No matter how many 100s Mass Effect 2 received from the gaming press, it was a deeply flawed game. This post examines the abominable writing.

To prepare for the release of the demo for Mass Effect 3, I’m revisiting Mass Effect 2 in a four part series. Let’s examine 20 instances of the terrible writing in Mass Effect 2. The series will then conclude with the five worst elements of the game.

20: Don’t invent a lame excuse to take away all my stuff.

I think the only reason they killed you in the beginning was so they’d have an excuse not to transfer over your items. Being killed off and coming back to life doesn’t seem to have had any real impact past the first 30 minutes of the story. You don’t struggle with the existential crisis that should come with having been dead for two years and come back. You don’t spend more than perhaps a line or two on thoughts about the afterlife.

You were dead, then you “got better.” This should be a major plot point, in Shepard’s character arc in ME2. At the very least, there should have been more questions about the process.

Instead Shepard walks through the game like an unthinking automaton, stumbling around the edge of this enormous plot hole. They missed an amazing storytelling opportunity.

Shepard’s death in ME2 also negates anything you might have accomplished with multiple play-throughs on the same character in the first game.

As a result, Shepard’s death and unexplained recovery seem only to be an excuse to take away your stuff.

I liked my stuff.

/ 46 Comments

Why the Mass Effect 3 Multiplayer Might Not Suck

Bioware sure have done a hell of a lot to alienate me, the RPG fan. They’ve taken their biggest franchise and made it into a third person shooter, they’ve taken their second biggest franchise and made it into morally dual

/ 10 Comments

Why the Mass Effect 3 Multiplayer Might Not Suck

Bioware sure have done a hell of a lot to alienate me, the RPG fan. They’ve taken their biggest franchise and made it into a third person shooter, they’ve taken their second biggest franchise and made it into morally dual

/ 10 Comments

The Inherent Invisibility of Choices and Consequences

Just as every action has a reaction, every choice has a consequence. No matter the magnitude of the choice, from whether or not to cross the street on a red light or joining the army. Unifying for these examples is

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The Inherent Invisibility of Choices and Consequences

Just as every action has a reaction, every choice has a consequence. No matter the magnitude of the choice, from whether or not to cross the street on a red light or joining the army. Unifying for these examples is

/ Comments Off on The Inherent Invisibility of Choices and Consequences

ME3 Outed, Takes Place/Involves Earth?

The EA store has confirmed what I’m sure we all already know: ME3 exists, and we know this because they accidentally put up a listing for the game up in their store (and took it back down right away, but

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ME3 Outed, Takes Place/Involves Earth?

The EA store has confirmed what I’m sure we all already know: ME3 exists, and we know this because they accidentally put up a listing for the game up in their store (and took it back down right away, but

/ Comments Off on ME3 Outed, Takes Place/Involves Earth?

Check Out Shepard's Facebook Page

Words would go here, if they were necessary. (Click for full)

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Check Out Shepard's Facebook Page

Words would go here, if they were necessary. (Click for full)

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Hesitations and Fears Regarding Dragon Age 2

Note: I tend to hype things a lot here at Nightmare Mode. But occasionally, I’m skeptical, too. Both can be fun! You may not have realized it or guessed it, but Dragon Age has been Bioware’s biggest game so far.

/ 4 Comments

Hesitations and Fears Regarding Dragon Age 2

Note: I tend to hype things a lot here at Nightmare Mode. But occasionally, I’m skeptical, too. Both can be fun! You may not have realized it or guessed it, but Dragon Age has been Bioware’s biggest game so far.

/ 4 Comments