Posts Tagged 'Open World'

The freedom of having no choice

Linearity in games never bothered me. Not back in the days when Final Fantasy VII  was the god tier of video game storytelling, nor that in the current age where open-world is seen as a mandatory “good” tick box to

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The freedom of having no choice

Linearity in games never bothered me. Not back in the days when Final Fantasy VII  was the god tier of video game storytelling, nor that in the current age where open-world is seen as a mandatory “good” tick box to

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Taking Another Stab at Assassin's Creed: Brotherhood

Warning: This review contains detailed mechanical spoilers but only moderate narrative spoilers. Fern already wrote on Assassin’s Creed: Brotherhood and though people have probably already moved on to Revelations (the newest installment in the franchise as of the time of

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Taking Another Stab at Assassin's Creed: Brotherhood

Warning: This review contains detailed mechanical spoilers but only moderate narrative spoilers. Fern already wrote on Assassin’s Creed: Brotherhood and though people have probably already moved on to Revelations (the newest installment in the franchise as of the time of

/ One Comment

What We Want to See in Grand Theft Auto V

The sirens of a new Grand Theft Auto title (a numbered one, no less) are bleating throughout the internet, and thus it falls to me, Nightmare Mode’s second biggest Grand Theft Auto fan, to talk about it in hushed tones.

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What We Want to See in Grand Theft Auto V

The sirens of a new Grand Theft Auto title (a numbered one, no less) are bleating throughout the internet, and thus it falls to me, Nightmare Mode’s second biggest Grand Theft Auto fan, to talk about it in hushed tones.

/ 5 Comments

Jonathan Blow Discusses His Thoughts on Open-World Games

Jonathan Blow was recently interviewed by Edge magazine to talk about his new game, The Witness, and he expressed his thoughts on open world games. “I think games tend to try and tightly control what the player sees and does.

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Jonathan Blow Discusses His Thoughts on Open-World Games

Jonathan Blow was recently interviewed by Edge magazine to talk about his new game, The Witness, and he expressed his thoughts on open world games. “I think games tend to try and tightly control what the player sees and does.

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Review: Cargo

Describing Cargo, the newest game from games as art Russian luminaries Ice Pick Lodge (developers of the impenetrable Pathologic and the penetrable but intense The Void), is both simple and devilishly hard. Let’s get the simple out of the way.

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Review: Cargo

Describing Cargo, the newest game from games as art Russian luminaries Ice Pick Lodge (developers of the impenetrable Pathologic and the penetrable but intense The Void), is both simple and devilishly hard. Let’s get the simple out of the way.

/ One Comment

LA Noire doesn't fuck you, Nico Bellic

[youtube=http://www.youtube.com/watch?v=U9IH8fWOwS4&fs=1&hl=en_US] Hey, it’s an open world Rockstar game where everyone doesn’t look like they’re cursing people off like Nico Bellic! Yes, folks, it’s the “first” trailer for LA Noire. And by “first” trailer, I don’t mean the debut trailer. That

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LA Noire doesn't fuck you, Nico Bellic

[youtube=http://www.youtube.com/watch?v=U9IH8fWOwS4&fs=1&hl=en_US] Hey, it’s an open world Rockstar game where everyone doesn’t look like they’re cursing people off like Nico Bellic! Yes, folks, it’s the “first” trailer for LA Noire. And by “first” trailer, I don’t mean the debut trailer. That

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Grand Theft Retrospective 3

(Grand Theft Retrospective is a series of Articles on the various games in the Grand Theft Auto 3 and 4 universes. All were played on PC, and were likely assisted by whatever weapon cheats there are, because while I object

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Grand Theft Retrospective 3

(Grand Theft Retrospective is a series of Articles on the various games in the Grand Theft Auto 3 and 4 universes. All were played on PC, and were likely assisted by whatever weapon cheats there are, because while I object

/ 2 Comments