Posts Tagged 'Indie Game'

Indie Devs vs New Games Journalism [Feedback Loop]

The last year has seen the rise of the independent developer as hero. Does this growing consideration of the developer challenge an eight-year-running trend in game journalism?

The explosion of commercially accessible independent games on platforms like Steam or XBLA have introduced us to a new successful and far more accessible generation of game developers. These new indie game dev stars have induced a change in the approach of some game reviewers. A change brought to the forefront in Walter Garrett Mitchell’s piece on The Escapist, “Alfred Hitchcock Would Make Good Games.”

Mitchell’s focus on the developer is entirely unlike the experience-focused New Games Journalism style proposed in 2004 by Kieron Gillen. That experiential style has more recently been popularized by Zero Punctuation, the rest of The Escapist, @Play, and a variety of other reviews that approached games based on how they played, instead of how people created them.

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Indie Devs vs New Games Journalism [Feedback Loop]

The last year has seen the rise of the independent developer as hero. Does this growing consideration of the developer challenge an eight-year-running trend in game journalism?

The explosion of commercially accessible independent games on platforms like Steam or XBLA have introduced us to a new successful and far more accessible generation of game developers. These new indie game dev stars have induced a change in the approach of some game reviewers. A change brought to the forefront in Walter Garrett Mitchell’s piece on The Escapist, “Alfred Hitchcock Would Make Good Games.”

Mitchell’s focus on the developer is entirely unlike the experience-focused New Games Journalism style proposed in 2004 by Kieron Gillen. That experiential style has more recently been popularized by Zero Punctuation, the rest of The Escapist, @Play, and a variety of other reviews that approached games based on how they played, instead of how people created them.

/ 6 Comments

How Lone Survivor Gets Horror Right

‘Fear is only as deep as the mind allows’. This short Japanese proverb that I pilfered from the putrid bowels of the internet provides us with an insight into the nature of fear. It’s the mind that is the driving

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How Lone Survivor Gets Horror Right

‘Fear is only as deep as the mind allows’. This short Japanese proverb that I pilfered from the putrid bowels of the internet provides us with an insight into the nature of fear. It’s the mind that is the driving

/ 3 Comments

Review: Fez is where I want to be

Home is where i want to be Pick me up and turn me round –“This Must Be the Place“ Fez is an anachronism. It shouldn’t exist. At least not here, not now. It belongs to another era, but in a

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Review: Fez is where I want to be

Home is where i want to be Pick me up and turn me round –“This Must Be the Place“ Fez is an anachronism. It shouldn’t exist. At least not here, not now. It belongs to another era, but in a

/ Comments Off on Review: Fez is where I want to be

Cave Story+ air dashes onto Steam

The 2004 indie hit Cave Story has had a streak of success ever since Nicalis published the WiiWare version in 2010. Now Cave Story is the indie gaming sensation sweeping the nation, it is literally everywhere. The cute Metroidvania has

/ Comments Off on Cave Story+ air dashes onto Steam

Cave Story+ air dashes onto Steam

The 2004 indie hit Cave Story has had a streak of success ever since Nicalis published the WiiWare version in 2010. Now Cave Story is the indie gaming sensation sweeping the nation, it is literally everywhere. The cute Metroidvania has

/ Comments Off on Cave Story+ air dashes onto Steam

Pay What You Want For Proun: A Dev's Tale

In a humble and honest gesture, Joost “Oogst” van Dongen has released the sales figures of his fantastic little game, Proun, on his blog. It’s a fascinating read since sales figures are something barely anyone gets to see for a

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Pay What You Want For Proun: A Dev's Tale

In a humble and honest gesture, Joost “Oogst” van Dongen has released the sales figures of his fantastic little game, Proun, on his blog. It’s a fascinating read since sales figures are something barely anyone gets to see for a

/ Comments Off on Pay What You Want For Proun: A Dev's Tale

Polymorphous Perversity

Nicolau Chaud holds Randy Pitchford’s “there is no line to cross” mantra to heart–if it wasn’t obvious with the controversial Beautiful Escape, which put you in the shoes of a serial killer, then it should be cemented with his latest

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Polymorphous Perversity

Nicolau Chaud holds Randy Pitchford’s “there is no line to cross” mantra to heart–if it wasn’t obvious with the controversial Beautiful Escape, which put you in the shoes of a serial killer, then it should be cemented with his latest

/ 3 Comments