Posts Tagged 'Choices'

The freedom of having no choice

Linearity in games never bothered me. Not back in the days when Final Fantasy VII  was the god tier of video game storytelling, nor that in the current age where open-world is seen as a mandatory “good” tick box to

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The freedom of having no choice

Linearity in games never bothered me. Not back in the days when Final Fantasy VII  was the god tier of video game storytelling, nor that in the current age where open-world is seen as a mandatory “good” tick box to

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Exploring the Ruins

Jake Elliot’s games have always presented a strong emphasis on nonlinear narrative, and it’s precisely that elusive quality that’s made me appreciate them so much. His two previous works, Last Tuesday and Balloon Diaspora, both addressed alienation, the feeling of

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Exploring the Ruins

Jake Elliot’s games have always presented a strong emphasis on nonlinear narrative, and it’s precisely that elusive quality that’s made me appreciate them so much. His two previous works, Last Tuesday and Balloon Diaspora, both addressed alienation, the feeling of

/ Comments Off on Exploring the Ruins

A protagonist is you

Many a time the statement the main character has no dept has been uttered since games have gotten more complex, and nearly every time I could not help but think someone was missing a point. While not always true in

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A protagonist is you

Many a time the statement the main character has no dept has been uttered since games have gotten more complex, and nearly every time I could not help but think someone was missing a point. While not always true in

/ One Comment

The Weight of Definition: Balloon Diaspora

Balloon Diaspora is a funny little game that’s weighed heavily on me since I’ve played it. It is ethereal and wonderful like a leaf blowing in through an open window in fall, but at its core it asks a powerful

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The Weight of Definition: Balloon Diaspora

Balloon Diaspora is a funny little game that’s weighed heavily on me since I’ve played it. It is ethereal and wonderful like a leaf blowing in through an open window in fall, but at its core it asks a powerful

/ 2 Comments

Morality, consequences… and Heisenberg!

Well, considering everyone here is talking about it, perhaps I should jump in as well and pee inside this moral choices and consequences in games swimming pool. While Patricia focuses her attention on morality and the disconnection between action and

/ 2 Comments

Morality, consequences… and Heisenberg!

Well, considering everyone here is talking about it, perhaps I should jump in as well and pee inside this moral choices and consequences in games swimming pool. While Patricia focuses her attention on morality and the disconnection between action and

/ 2 Comments

Hesitations and Fears Regarding Dragon Age 2

Note: I tend to hype things a lot here at Nightmare Mode. But occasionally, I’m skeptical, too. Both can be fun! You may not have realized it or guessed it, but Dragon Age has been Bioware’s biggest game so far.

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Hesitations and Fears Regarding Dragon Age 2

Note: I tend to hype things a lot here at Nightmare Mode. But occasionally, I’m skeptical, too. Both can be fun! You may not have realized it or guessed it, but Dragon Age has been Bioware’s biggest game so far.

/ 4 Comments

Redemption is a Misnomer

That’s right, I’m denouncing the critic’s (and many-a-player’s) darling. There is nothing Redemptive about Red Dead Redemption. Here’s why. As you probably know, RDR gives players control over John Marston, a man who is living during a time of utter

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Redemption is a Misnomer

That’s right, I’m denouncing the critic’s (and many-a-player’s) darling. There is nothing Redemptive about Red Dead Redemption. Here’s why. As you probably know, RDR gives players control over John Marston, a man who is living during a time of utter

/ Comments Off on Redemption is a Misnomer

Multiplicity and Identity Mitigation in Video Games

Where before we traditionally thought of identity as a monolithic construct, modernity demands recognition of multiplicity and fragmented identities. Okay, that’s a mouthful, what the heck am I saying? Well, think about how people with multiple identities are more likely

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Multiplicity and Identity Mitigation in Video Games

Where before we traditionally thought of identity as a monolithic construct, modernity demands recognition of multiplicity and fragmented identities. Okay, that’s a mouthful, what the heck am I saying? Well, think about how people with multiple identities are more likely

/ One Comment