Author Archives: Jonas Jurgens

Analyzing the Modern Warfare Trilogy: The Bondilization of the antagonists

Welcome to this third and final part of the analysis of the Modern Warfare trilogy. Previously, we’ve taken a look at the reasonable things the games did, and a couple of days ago we looked at the many plot holes

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Analyzing the Modern Warfare Trilogy: The Bondilization of the antagonists

Welcome to this third and final part of the analysis of the Modern Warfare trilogy. Previously, we’ve taken a look at the reasonable things the games did, and a couple of days ago we looked at the many plot holes

/ One Comment

Analyzing the Modern Warfare Trilogy: Part 2 – It's full of plot holes!

A few days ago, I had a lot of praise for the plot in the Modern Warfare games. As was evident, the article was almost entirely focused on the first game, and the high standards the game set. MW1 had

/ One Comment

Analyzing the Modern Warfare Trilogy: Part 2 – It's full of plot holes!

A few days ago, I had a lot of praise for the plot in the Modern Warfare games. As was evident, the article was almost entirely focused on the first game, and the high standards the game set. MW1 had

/ One Comment

A plot analysis of the Modern Warfare trilogy: Part 1 – Illusions of grandeur

Heavy spoilers for all the Modern Warfare games hide beyond this. Proceed with caution! Call of Duty games have come to represent everything ”hardcore” gamers loathe about the industry. It is the lifeblood of the biggest publishing monolith, Activision, and

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A plot analysis of the Modern Warfare trilogy: Part 1 – Illusions of grandeur

Heavy spoilers for all the Modern Warfare games hide beyond this. Proceed with caution! Call of Duty games have come to represent everything ”hardcore” gamers loathe about the industry. It is the lifeblood of the biggest publishing monolith, Activision, and

/ Comments Off on A plot analysis of the Modern Warfare trilogy: Part 1 – Illusions of grandeur

Fighting in the Neighborhood: What Guerrilla Games Can Teach Us About Sympathy

In March 2011, a game called Homefront was released. You may have heard of it. It was THQ’s attempt at joining in on the fun in the modern shooter genre. It was also a dull experience that relied on holding

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Fighting in the Neighborhood: What Guerrilla Games Can Teach Us About Sympathy

In March 2011, a game called Homefront was released. You may have heard of it. It was THQ’s attempt at joining in on the fun in the modern shooter genre. It was also a dull experience that relied on holding

/ 2 Comments

Tales From The Fireplace – A Trine 2 Review

Tales From the Fireplace – A Trine 2 ReviewMade for Xbox 360, Playstation 3 and PC. Developed by Frozenbytes, published by Atlus The narrator speaks with a warm, friendly voice. He has a British accent. How could he not? It

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Tales From The Fireplace – A Trine 2 Review

Tales From the Fireplace – A Trine 2 ReviewMade for Xbox 360, Playstation 3 and PC. Developed by Frozenbytes, published by Atlus The narrator speaks with a warm, friendly voice. He has a British accent. How could he not? It

/ Comments Off on Tales From The Fireplace – A Trine 2 Review

Jonas' Year 2011 In Retrospect

    Ah, and so another Christmas season has passed. We have entered a new year as the sky exploded with fireworks: 2012! Doesn’t it sound wonderfully futuristic? Like we should be getting flying cars and androids? For the moment,

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Jonas' Year 2011 In Retrospect

    Ah, and so another Christmas season has passed. We have entered a new year as the sky exploded with fireworks: 2012! Doesn’t it sound wonderfully futuristic? Like we should be getting flying cars and androids? For the moment,

/ One Comment

Playing the Apocalypse – Part II

Yesterday, we looked at the roots of the apocalyptic myth, and how that myth has been adopted by games. We examined Valve’s Left 4 Dead, a game that almost, but not quite, managed to transform the accurate apocalyptic feel into

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Playing the Apocalypse – Part II

Yesterday, we looked at the roots of the apocalyptic myth, and how that myth has been adopted by games. We examined Valve’s Left 4 Dead, a game that almost, but not quite, managed to transform the accurate apocalyptic feel into

/ One Comment

Playing the Apocalypse – Part I

In all the branches of the arts – literature, film, and especially games – the apocalypse, and the events following it, have always had been important. Check your games’ shelf or your digital library or wherever you store your games,

/ 3 Comments

Playing the Apocalypse – Part I

In all the branches of the arts – literature, film, and especially games – the apocalypse, and the events following it, have always had been important. Check your games’ shelf or your digital library or wherever you store your games,

/ 3 Comments

Crafting My Ideal MMO

I’ve never cared much for MMOs. I’ve tried out several different ones, only lasting a few hours in each, among them Age of Conan, Rift, The Lord of the Rings Online, and even the most lauded – or nefarious, depending

/ 8 Comments

Crafting My Ideal MMO

I’ve never cared much for MMOs. I’ve tried out several different ones, only lasting a few hours in each, among them Age of Conan, Rift, The Lord of the Rings Online, and even the most lauded – or nefarious, depending

/ 8 Comments

Fancy On The Outside, Rotten At The Core – A Sequence Review

Sequence is a very special game, as it combines the rhythm and RPG genres, much like Puzzle Quest combined the seemingly utterly unrelated genres puzzle and RPG. However, Puzzle Quest was actually rather good, whereas Sequence examines the two genres,

/ One Comment

Fancy On The Outside, Rotten At The Core – A Sequence Review

Sequence is a very special game, as it combines the rhythm and RPG genres, much like Puzzle Quest combined the seemingly utterly unrelated genres puzzle and RPG. However, Puzzle Quest was actually rather good, whereas Sequence examines the two genres,

/ One Comment