Author Archives: Jonas Jurgens

Sequels That Should Have Been: Knights of Honor 2

Knights of Honor (2004) – what a horribly cheesy title – can best be summed up as “Crusader Kings for denser people”. That’s not a bad thing, because it made it far more accessible than practically all of Paradox’s games.

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Sequels That Should Have Been: Knights of Honor 2

Knights of Honor (2004) – what a horribly cheesy title – can best be summed up as “Crusader Kings for denser people”. That’s not a bad thing, because it made it far more accessible than practically all of Paradox’s games.

/ 4 Comments

Dead Island and Indiscriminate Violence

I stomp my boot against the head of a zombie, and feel its skull slowly pressing in, bending. A split-second later it has exploded in a visceral show of blood-spatter and brain-matter. My pants are soaked in it. Yet I

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Dead Island and Indiscriminate Violence

I stomp my boot against the head of a zombie, and feel its skull slowly pressing in, bending. A split-second later it has exploded in a visceral show of blood-spatter and brain-matter. My pants are soaked in it. Yet I

/ 2 Comments

Sequels That Should Have Been: Freelancer 2

I’ve always wanted to be an astronaut. Despite the work being far more mundane than shown to the public. Hell, you can’t even be sure of actually going into space even if you’re accepted in the program! There’s just something

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Sequels That Should Have Been: Freelancer 2

I’ve always wanted to be an astronaut. Despite the work being far more mundane than shown to the public. Hell, you can’t even be sure of actually going into space even if you’re accepted in the program! There’s just something

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The Necessity Of Originality

In a recent interview with CVG, CEO of Saber Interactive, who are currently developing Halo: Combat Evolved Anniversary, said that he didn’t know why “…derivative was always necessarily bad – if we put out a game that’s just as good

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The Necessity Of Originality

In a recent interview with CVG, CEO of Saber Interactive, who are currently developing Halo: Combat Evolved Anniversary, said that he didn’t know why “…derivative was always necessarily bad – if we put out a game that’s just as good

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An Experimental Journey – A Closed World Review

Contains extremely (!!!) heavy narrative spoilers for A Closed World. ——————– The portrayal of deviators from the sexual norm in the realm of video games is rarely a flattering one. Either they’re stereotypically fabulous, or they’re sexually dominating in some

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An Experimental Journey – A Closed World Review

Contains extremely (!!!) heavy narrative spoilers for A Closed World. ——————– The portrayal of deviators from the sexual norm in the realm of video games is rarely a flattering one. Either they’re stereotypically fabulous, or they’re sexually dominating in some

/ One Comment

Sequels That Should Have Been: Freedom Fighters 2

The term “freedom fighter” is a controversial one, depending on whose side they are on. But regardless of motivations, there’s something noble about it, isn’t there? Giving up their former ways of life to fight for a country, a cause or

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Sequels That Should Have Been: Freedom Fighters 2

The term “freedom fighter” is a controversial one, depending on whose side they are on. But regardless of motivations, there’s something noble about it, isn’t there? Giving up their former ways of life to fight for a country, a cause or

/ 10 Comments

Sequels That Should Have Been: Vietcong 3

The insects buzz everywhere around you. The strange croaking of some reptile echoes in the green hell. You clutch your gun, and, squinting, you spy through the dense jungle. Somewhere out there Charlie’s staring back. Chances are you won’t notice

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Sequels That Should Have Been: Vietcong 3

The insects buzz everywhere around you. The strange croaking of some reptile echoes in the green hell. You clutch your gun, and, squinting, you spy through the dense jungle. Somewhere out there Charlie’s staring back. Chances are you won’t notice

/ 2 Comments

To Live And Die In Banoi – A Dead Island Review

A while ago I wrote an article about the zombie genre, and why it needed revitalization. In it I voiced my concerns regarding Techland’s Dead Island, where I stated that it seemed to be too arcade-like rather than aiming for

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To Live And Die In Banoi – A Dead Island Review

A while ago I wrote an article about the zombie genre, and why it needed revitalization. In it I voiced my concerns regarding Techland’s Dead Island, where I stated that it seemed to be too arcade-like rather than aiming for

/ 2 Comments

Sequels That Should Have Been – Jade Empire 2

Greetings dear reader! I’ve gotten the privilege of introducing our latest feature, Sequels That Should Have Been. For many differing reasons, be it lack of funding, evil publishers or just a plain failure to see the potential of a game,

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Sequels That Should Have Been – Jade Empire 2

Greetings dear reader! I’ve gotten the privilege of introducing our latest feature, Sequels That Should Have Been. For many differing reasons, be it lack of funding, evil publishers or just a plain failure to see the potential of a game,

/ 7 Comments

More Than Just Zombie Bashing – A Dead State Interview

I had the privilege of interviewing Brian Mitsoda, previously at developers such as Obsidian and Troika, who’s working on a new and very promising zombie survival game, named Dead State. We talked mostly about the specifics of the game, but

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More Than Just Zombie Bashing – A Dead State Interview

I had the privilege of interviewing Brian Mitsoda, previously at developers such as Obsidian and Troika, who’s working on a new and very promising zombie survival game, named Dead State. We talked mostly about the specifics of the game, but

/ 4 Comments