Proof that Treyarch can't design AI
Man, I knew CoDBlops was scripted, but I didn’t know how bad it was until I watched this video. Watch as someone makes it through the entire Cuba mission without firing his gun–except for two mandatory quasi-cut-scenes.
I hope to have a review of the game up soon–I liked it–but there are some really glaring design flaws. Watching this, it’s pretty evident that the AI just plain doesn’t work.