DMC reboot runs quiet, runs deep

It’s not every day you get to work Twin Peaks and 80’s hip hop into a title. I think this might be my finest work.

Anyway, today is a good day for action gamers. We’ve got Ninja Gaiden 3 from Team Ninja, fresh off belittling a classic franchise’s heroine. We’ve got Shadow of the Damned, which I have already proclaimed the next big thing. And we’ve got a Devil May Cry reboot from Ninja Theory, development team behind the pretty wretched Heavenly Sword and the supposedly fantastic Enslaved: Odyssey to the West.

I don’t know about you, but I’m a little unsettled at this prospect. I am in no way a hardcore Devil May Cry fan; I’ve only played the odd numbered games in the series, and while I love them (especially the first one), I’m not a hardcore fan. But still, I’m unsettled by it. I always felt like Devil May Cry games were like Raymond Chandler novels where instead of Philip Marlowe being a snarky, intense detective, he instead found some demons and rocked the fuck out. Sure, as a series it’s kind of silly and sarcastic, but it’s got that serious, hot edge, too.

The remake…I don’t know. I don’t know how I feel about reboots, in general. Sure, sometimes you get a franchise that’s been such unrepentant shit for so long that there’s nothing left to do but shoot it in the brain, steal some stem cells, and clone that sucker, but Devil May Cry 4 was (supposedly) a pretty good game. DMC was a franchise on the verge of needing new hands, and it got them, but I get the feeling the new hands are going too far with tearing out the atmosphere and throwing in new, “hip” atmosphere willy-nilly.

(And you know game developers: whatever they think is “hip” usually was hip 10 years ago. It’s why Dante acted like an early 90’s action hero like The Crow.)

So I don’t know. I have mixed feelings about this reboot. Your thoughts?