Posts Tagged 'Warren Spector'

Feedback Loop: Why video games should drag us kicking and screaming

Two weeks ago I went to a panel with Warren Spector at the Australian Centre for the Moving Image in Melbourne. The conversation between Spector and Paul Callaghan, director of Melbourne’s Freeplay festival, was a fascinating look into the creative

/ 3 Comments

Feedback Loop: Why video games should drag us kicking and screaming

Two weeks ago I went to a panel with Warren Spector at the Australian Centre for the Moving Image in Melbourne. The conversation between Spector and Paul Callaghan, director of Melbourne’s Freeplay festival, was a fascinating look into the creative

/ 3 Comments

Our Games Are Not Depressing Enough [Feedback Loop]

An excess of violence has become a point of criticism for video games. The real problem isn’t the violence, but how games want us to feel about our stylized murder sprees.

In recent interviews David Cage and Warren Spector both addressed the need for games to be more emotive and less violent. However, it shouldn’t be an binary situation. Violent games could be a path to better art, if we deal with the violence in the correct way.

In Edge magazine, Cage’s interview centered around the recent E3 demo Kara. The demo by Quantic Dream showed a game character presenting subtleties of emotion only approcahable by the last Quantic Dream tech demo, ‘The Casting’.

While next-generation technology is not required for good games, Quantic’s demo shows the potential to create characters with greater emotional depth, a characteristic that does more to make them realistic than all the pixel resolution in the world.

/ 18 Comments

Our Games Are Not Depressing Enough [Feedback Loop]

An excess of violence has become a point of criticism for video games. The real problem isn’t the violence, but how games want us to feel about our stylized murder sprees.

In recent interviews David Cage and Warren Spector both addressed the need for games to be more emotive and less violent. However, it shouldn’t be an binary situation. Violent games could be a path to better art, if we deal with the violence in the correct way.

In Edge magazine, Cage’s interview centered around the recent E3 demo Kara. The demo by Quantic Dream showed a game character presenting subtleties of emotion only approcahable by the last Quantic Dream tech demo, ‘The Casting’.

While next-generation technology is not required for good games, Quantic’s demo shows the potential to create characters with greater emotional depth, a characteristic that does more to make them realistic than all the pixel resolution in the world.

/ 18 Comments

Soundscapes – The Future of Music

Have we perfected sound yet? No, not by a long shot. We imagine that graphics will be “done” when we can create anything we can imagine without hitting a hardware limit. Whether it’s a perfect recreation of reality or whatever

/ 2 Comments

Soundscapes – The Future of Music

Have we perfected sound yet? No, not by a long shot. We imagine that graphics will be “done” when we can create anything we can imagine without hitting a hardware limit. Whether it’s a perfect recreation of reality or whatever

/ 2 Comments

Epic Mickey introduction is…well, epic

[youtube=http://www.youtube.com/watch?v=4-MnhFSHTxU&fs=1&hl=en_US] This is a year of epics. Epic Mickey, Kirby’s Epic Yarn, Scott Pilgrim: An Epic of Epic Epicness, there’s been a lot of epics. Here we have the epic introduction to Epic Mickey. And I don’t know about what

/ One Comment

Epic Mickey introduction is…well, epic

[youtube=http://www.youtube.com/watch?v=4-MnhFSHTxU&fs=1&hl=en_US] This is a year of epics. Epic Mickey, Kirby’s Epic Yarn, Scott Pilgrim: An Epic of Epic Epicness, there’s been a lot of epics. Here we have the epic introduction to Epic Mickey. And I don’t know about what

/ One Comment

New Epic Mickey Gameplay Footage Shows Platforming, Combat

Fresh off the rack folks, take a look at what a couple of 2D platforming and one 3D level look/play like in the upcoming Wii exclusive, Epic Mickey. The first level shown ain’t much to look at, but the game

/ Comments Off on New Epic Mickey Gameplay Footage Shows Platforming, Combat

New Epic Mickey Gameplay Footage Shows Platforming, Combat

Fresh off the rack folks, take a look at what a couple of 2D platforming and one 3D level look/play like in the upcoming Wii exclusive, Epic Mickey. The first level shown ain’t much to look at, but the game

/ Comments Off on New Epic Mickey Gameplay Footage Shows Platforming, Combat

Why We Paint

If a single trend in gaming pulled a comeback at E3 this year, it was games based around creation, the process of or the tools of. Outside of the obvious games in the Dream Build Play line from Sony and

/ One Comment

Why We Paint

If a single trend in gaming pulled a comeback at E3 this year, it was games based around creation, the process of or the tools of. Outside of the obvious games in the Dream Build Play line from Sony and

/ One Comment