Posts Tagged 'Videogames'
A new way to teach history
As the nation’s education system continues to falter, many are looking for a new way to teach students. The games like those created as part of Mission U.S. could help revitalize the classroom when schools need it the most. “Less
A new way to teach history
As the nation’s education system continues to falter, many are looking for a new way to teach students. The games like those created as part of Mission U.S. could help revitalize the classroom when schools need it the most. “Less
How You Got Videogames Wrong: …And film…and music…and literature…etc.
Pissing you off in installments, the monthly series “How You Got Videogames Wrong” delves beyond appearances into the slimy interior of The God’s Truth (about videogames). This month we’ll be looking at “Show, don’t tell”—and how it might not mean
How You Got Videogames Wrong: …And film…and music…and literature…etc.
Pissing you off in installments, the monthly series “How You Got Videogames Wrong” delves beyond appearances into the slimy interior of The God’s Truth (about videogames). This month we’ll be looking at “Show, don’t tell”—and how it might not mean
Metal Gear Solid's postmodern legacy: part 1
“What was that noise?” I love the Metal Gear Solid series. Despite it’s overindulgence of cutscenes and increasingly nonsensical plots, I love the series to death. I tell you this so that you know my next statement is going to
Metal Gear Solid's postmodern legacy: part 1
“What was that noise?” I love the Metal Gear Solid series. Despite it’s overindulgence of cutscenes and increasingly nonsensical plots, I love the series to death. I tell you this so that you know my next statement is going to
How You Got Videogames Wrong: It's All Interactive
Pissing you off in installments, the monthly series “How You Got Videogames Wrong” delves beyond appearances into the slimy interior of The God’s Truth (about videogames). This month we’ll be looking at a common misconception: that videogames—and nothing else—are interactive.
How You Got Videogames Wrong: It's All Interactive
Pissing you off in installments, the monthly series “How You Got Videogames Wrong” delves beyond appearances into the slimy interior of The God’s Truth (about videogames). This month we’ll be looking at a common misconception: that videogames—and nothing else—are interactive.
From Avatar Clothes to 1-UPs: Why Everything Should Be DLC
Value. Everything has value. Or rather, everything has the potential to hold value (or Utility, if you want the proper term) for someone. Not every value can be easily translated into currency, however. Putting a monetary value on human
From Avatar Clothes to 1-UPs: Why Everything Should Be DLC
Value. Everything has value. Or rather, everything has the potential to hold value (or Utility, if you want the proper term) for someone. Not every value can be easily translated into currency, however. Putting a monetary value on human