Posts Tagged 'Videogames'
To speak for the "…"
Have you ever noticed how we criticize The Silent Protagonist? We compare them to ourselves. “They’re not like me. I wouldn’t wear that. I wouldn’t do that. Why can’t I speak for myself?” Despite popular consensus, The Silent Protagonist is someone.
To speak for the "…"
Have you ever noticed how we criticize The Silent Protagonist? We compare them to ourselves. “They’re not like me. I wouldn’t wear that. I wouldn’t do that. Why can’t I speak for myself?” Despite popular consensus, The Silent Protagonist is someone.
Games as Medium, not as Art: Performative Beauty in Videogames
Have you ever watched someone play a videogame? I don’t mean in the way that a partner or spouse of a hardened “gamer” watches him or her trawl around Liberty City ad nauseum until 9:00 mercifully rolls around and it’s
Games as Medium, not as Art: Performative Beauty in Videogames
Have you ever watched someone play a videogame? I don’t mean in the way that a partner or spouse of a hardened “gamer” watches him or her trawl around Liberty City ad nauseum until 9:00 mercifully rolls around and it’s
Flying Blind: A Plea to Reduce the HUD
As a boy, getting lost was a virtue. My father and I did it on purpose. When en route to a location free of time constraint, we would purposely turn down a foreign road and, from there, we would navigate
Flying Blind: A Plea to Reduce the HUD
As a boy, getting lost was a virtue. My father and I did it on purpose. When en route to a location free of time constraint, we would purposely turn down a foreign road and, from there, we would navigate
Owning Games Isn't What it Used to be, and That Needs to Change
Much of our lives are moving online. Last night, I ordered Chinese takeout through Grubhub in-between talking with friends over Gchat and Twitter, and then later played a few (fruitless) hours of Modern Warfare 3‘s multiplayer, before returning to my
Owning Games Isn't What it Used to be, and That Needs to Change
Much of our lives are moving online. Last night, I ordered Chinese takeout through Grubhub in-between talking with friends over Gchat and Twitter, and then later played a few (fruitless) hours of Modern Warfare 3‘s multiplayer, before returning to my
Feedback Loop: How Videogames Stole my Daydreams
When my brother and I were younger our parents used to force us to spend a certain amount of time outside every day. In the summer especially, when school was out and the days were lazy, we were cast out
Feedback Loop: How Videogames Stole my Daydreams
When my brother and I were younger our parents used to force us to spend a certain amount of time outside every day. In the summer especially, when school was out and the days were lazy, we were cast out
E3 2012 is Upon us, but What Choices lie Ahead?
The mood is unmistakable. The current generation isn’t quite over, and the next one hasn’t gotten started yet. Unlike recent years, everyone has both eyes looking into the future even as both feet remain firmly planted in the present. It
E3 2012 is Upon us, but What Choices lie Ahead?
The mood is unmistakable. The current generation isn’t quite over, and the next one hasn’t gotten started yet. Unlike recent years, everyone has both eyes looking into the future even as both feet remain firmly planted in the present. It
What Does It Mean For Video Games to be Smart?
In recent weeks the argument was put forth that most games are dumb. Writing for the Atlantic, gamer and author Taylor Clark provided an in-depth profile on indie video game creator Jonathan Blow. In so many words, both Clark and
What Does It Mean For Video Games to be Smart?
In recent weeks the argument was put forth that most games are dumb. Writing for the Atlantic, gamer and author Taylor Clark provided an in-depth profile on indie video game creator Jonathan Blow. In so many words, both Clark and
Ed Del Castillo and The Next Evolution in Fight Games
Edward Del Castillo likes to play things close to the chest. When his PR rep read my query about implementing reactive audio in fighting games Castillo’s first thought was “did this guy get a leak?” Without revealing the title, the man behind the Command
Ed Del Castillo and The Next Evolution in Fight Games
Edward Del Castillo likes to play things close to the chest. When his PR rep read my query about implementing reactive audio in fighting games Castillo’s first thought was “did this guy get a leak?” Without revealing the title, the man behind the Command
Feedback Loop: Playing To Win
I must be one insufferable little prick. As I navigate the Inception-like hallways of Halo: Reach’s Reflection map, a grin spreads slyly across my face. I’m armed only with a DMR, a score of 49 to 49, and a genuine
Feedback Loop: Playing To Win
I must be one insufferable little prick. As I navigate the Inception-like hallways of Halo: Reach’s Reflection map, a grin spreads slyly across my face. I’m armed only with a DMR, a score of 49 to 49, and a genuine
A lot of videogames really are dumb, but not all of them have to be
Taylor Clark doesn’t think there are many intelligent videogames. Or, as he put it in his recent profile of Jonathan Blow, “Video games, with very few exceptions, are dumb.” Here we go again. Another “respected” media outlet taking shots at
A lot of videogames really are dumb, but not all of them have to be
Taylor Clark doesn’t think there are many intelligent videogames. Or, as he put it in his recent profile of Jonathan Blow, “Video games, with very few exceptions, are dumb.” Here we go again. Another “respected” media outlet taking shots at