Posts Tagged 'Valve'
On Entitlement: Are We Whiners, Or Just Passionate?
Image by Daniel Horacio Agostini, licensed under Creative Commons Just when you thought the word ‘fanboy’ had gone away and gamers could have conversations without throwing trite slurs at each other, there’s a new villain in town: ‘entitled’. It crops
On Entitlement: Are We Whiners, Or Just Passionate?
Image by Daniel Horacio Agostini, licensed under Creative Commons Just when you thought the word ‘fanboy’ had gone away and gamers could have conversations without throwing trite slurs at each other, there’s a new villain in town: ‘entitled’. It crops
Playing DOTA 2 as a Newbie: First Impressions of the Beta – Part 1.
Valve has a reputation for producing highly polished games that communicate themselves clearly to the player. What can they bring to DOTA 2, a sequel to the grandfather of the Multiplayer Online Battle Arena (MOBA) genre? I was lucky enough
Playing DOTA 2 as a Newbie: First Impressions of the Beta – Part 1.
Valve has a reputation for producing highly polished games that communicate themselves clearly to the player. What can they bring to DOTA 2, a sequel to the grandfather of the Multiplayer Online Battle Arena (MOBA) genre? I was lucky enough
Masquerade: Ballad of the Pyro and what lies behind the mask
A couple weeks ago Valve released their “Meet The Pyro” video, introducing the final Team Fortress 2 class. It was met with praise due to how creative and insane it was, but there were viewers disappointed that the Pyro remained
Masquerade: Ballad of the Pyro and what lies behind the mask
A couple weeks ago Valve released their “Meet The Pyro” video, introducing the final Team Fortress 2 class. It was met with praise due to how creative and insane it was, but there were viewers disappointed that the Pyro remained
Writing on the Wall: The Secret Messages of the Half-Life Universe
In 1981, a French graffiti artist named Blek the Rat coated Paris in stencil renditions of rats scampering about the city streets. They had no explanation, context, or detail beyond an outline. They were everywhere. Before the infamous Banksy followed
Writing on the Wall: The Secret Messages of the Half-Life Universe
In 1981, a French graffiti artist named Blek the Rat coated Paris in stencil renditions of rats scampering about the city streets. They had no explanation, context, or detail beyond an outline. They were everywhere. Before the infamous Banksy followed
What could've been: A Portal 2 without Wheatley, GLaDOS, or portals
(Warning: This article contains spoilers for Portal 2. Read at your own risk!) Before the Portal 2 we know and love came into existence, Valve had many different scenarios in mind. During the Game Developer’s Conference, Valve’s Chet Faliszek and
What could've been: A Portal 2 without Wheatley, GLaDOS, or portals
(Warning: This article contains spoilers for Portal 2. Read at your own risk!) Before the Portal 2 we know and love came into existence, Valve had many different scenarios in mind. During the Game Developer’s Conference, Valve’s Chet Faliszek and
Portal 2: A labor of love
(Warning: This article contains spoilers for Portal and Portal 2. Read at your own risk!) Every now and then a video game comes along that is able to tug at my heart strings and force out a tear or two.
Portal 2: A labor of love
(Warning: This article contains spoilers for Portal and Portal 2. Read at your own risk!) Every now and then a video game comes along that is able to tug at my heart strings and force out a tear or two.
Valve on Economics of Pricing, Piracy
At a recent conference in Seattle, Vavle co-founder Gabe Newell gave a pretty interesting speech about how Valve deals with piracy, and how they experiments with the economics of pricing using Steam, Valve’s digital distribution platform. “It’s interesting to touch
Valve on Economics of Pricing, Piracy
At a recent conference in Seattle, Vavle co-founder Gabe Newell gave a pretty interesting speech about how Valve deals with piracy, and how they experiments with the economics of pricing using Steam, Valve’s digital distribution platform. “It’s interesting to touch
EA Wants To Re-Define What It Means To Be A Publisher
Moments into his keynote at Australia’s EB Games Expo three days ago, Electronic Arts’ COO Peter Moore was met with a heckler uttering a sentiment held by a vocal portion of Battlefield 3 fans: “Origin sucks!” As far as he’s
EA Wants To Re-Define What It Means To Be A Publisher
Moments into his keynote at Australia’s EB Games Expo three days ago, Electronic Arts’ COO Peter Moore was met with a heckler uttering a sentiment held by a vocal portion of Battlefield 3 fans: “Origin sucks!” As far as he’s
Valve's Steam Voted Easiest Platform for Indies
In a recent survey of 100 indie studios, 64% said that Valve’s Steam service was the easiest to develop for, thanks to both the tech itself and the support from Valve. However, 28% claim developing for Steam was “so-so” while
Valve's Steam Voted Easiest Platform for Indies
In a recent survey of 100 indie studios, 64% said that Valve’s Steam service was the easiest to develop for, thanks to both the tech itself and the support from Valve. However, 28% claim developing for Steam was “so-so” while
Valve Want Counter-Strike: Global Offensive to be the Definitive Version
Over a decade after its release, Counter-Strike is still the most played game on Steam. As of this writing, there are 57,000 people playing the 1.6 iteration of the game, while Counter-Strike: Source comes in at a close third behind
Valve Want Counter-Strike: Global Offensive to be the Definitive Version
Over a decade after its release, Counter-Strike is still the most played game on Steam. As of this writing, there are 57,000 people playing the 1.6 iteration of the game, while Counter-Strike: Source comes in at a close third behind