Posts Tagged 'universe-building'
Building Worlds: Signs in Borderlands
[Building Worlds is a series where Dan Cox examines one facet in a video game and shows you how, from that one angle, an entire society is reflected.] I walked right past it the first time. I didn’t think anything
Building Worlds: Signs in Borderlands
[Building Worlds is a series where Dan Cox examines one facet in a video game and shows you how, from that one angle, an entire society is reflected.] I walked right past it the first time. I didn’t think anything
Dead Space 2 and the value of multiple simultaneous perspectives
By integrating choice and multiple user-controlled view-points into the game, Dead Space 2 provides a refreshing alternative to traditional video game cutscenes. In the extraordinarily crowded field of video games, many seek attention through cutscenes of increasing complexity or realism.
Dead Space 2 and the value of multiple simultaneous perspectives
By integrating choice and multiple user-controlled view-points into the game, Dead Space 2 provides a refreshing alternative to traditional video game cutscenes. In the extraordinarily crowded field of video games, many seek attention through cutscenes of increasing complexity or realism.