Posts Tagged 'Sound'
Soundscapes – Back to Basics with Visual Novels
Like indie games, visual novels are a frontier where experiments in story telling can be done in ways a AAA title wouldn’t dare or have the resources to do. The Witcher 2 for example might have been a breakthrough in
Soundscapes – Back to Basics with Visual Novels
Like indie games, visual novels are a frontier where experiments in story telling can be done in ways a AAA title wouldn’t dare or have the resources to do. The Witcher 2 for example might have been a breakthrough in
Feedback Loop – Backward audio progress in Max Payne 3
A company that has a reputation for sparing no expenses spent 8 years in development producing Max Payne 3, a game with sound that belongs on the PS2. Instead of providing the cinematic sound spectacle I expected, Rockstar cut corners in ways
Feedback Loop – Backward audio progress in Max Payne 3
A company that has a reputation for sparing no expenses spent 8 years in development producing Max Payne 3, a game with sound that belongs on the PS2. Instead of providing the cinematic sound spectacle I expected, Rockstar cut corners in ways
Soundscapes – The brilliant dystopia of Metro 2033
Building a believable world is something most games fail at. The few that succeed stand out clearly against all others, and the one that stands out the most is Metro 2033. At first glance it’s a first person shooter like
Soundscapes – The brilliant dystopia of Metro 2033
Building a believable world is something most games fail at. The few that succeed stand out clearly against all others, and the one that stands out the most is Metro 2033. At first glance it’s a first person shooter like
Soundscapes – The broken sound of console ports
There’s a problem with the sound in games that appeared in the last 5 years. Many “well done” console ports to the PC such as Alan Wake and Dragon Age 2 actually have a serious problem. If you run these
Soundscapes – The broken sound of console ports
There’s a problem with the sound in games that appeared in the last 5 years. Many “well done” console ports to the PC such as Alan Wake and Dragon Age 2 actually have a serious problem. If you run these
Soundscapes: The sound nobody remembers
Remember EAX? I wouldn’t be surprised if you haven’t heard of it at all or only have a vague idea of what it was. There was a time when PC gamers upgraded their sound cards much in the same way
Soundscapes: The sound nobody remembers
Remember EAX? I wouldn’t be surprised if you haven’t heard of it at all or only have a vague idea of what it was. There was a time when PC gamers upgraded their sound cards much in the same way
Soundscapes: The Best and Worst Sounding Games of 2011
Sound in games has come a long way since the 90s. We’re now at a point where improvements harder to spot as almost every game seems to sound good enough at first glance. The bar has been set so high
Soundscapes: The Best and Worst Sounding Games of 2011
Sound in games has come a long way since the 90s. We’re now at a point where improvements harder to spot as almost every game seems to sound good enough at first glance. The bar has been set so high
Soundscapes: What sound does to games and brains
When a game is in development there is often a clear intent of whether the game is designed to be played in short bursts or in longer sessions. What you might not realize is that the audio of the game
Soundscapes: What sound does to games and brains
When a game is in development there is often a clear intent of whether the game is designed to be played in short bursts or in longer sessions. What you might not realize is that the audio of the game
Frostbite 2.0 is a Hell of an Engine
There are a few things about the handling of Battlefield 3 that are troubling – Origin exclusivity and the Online Pass come to mind – but DICE can’t be faulted for their new engine, which looks to be as cutting
Frostbite 2.0 is a Hell of an Engine
There are a few things about the handling of Battlefield 3 that are troubling – Origin exclusivity and the Online Pass come to mind – but DICE can’t be faulted for their new engine, which looks to be as cutting
For Discussion #2: The Sound of Gaming
This may surprise you, but our weekly discussion post is supposed to go up on Monday every week. Last week we had a delay for reasons I forgot about. This week we had Irene the timehurricane. You might be saying,
For Discussion #2: The Sound of Gaming
This may surprise you, but our weekly discussion post is supposed to go up on Monday every week. Last week we had a delay for reasons I forgot about. This week we had Irene the timehurricane. You might be saying,