Posts Tagged 'Sandbox'
The freedom of having no choice
Linearity in games never bothered me. Not back in the days when Final Fantasy VII was the god tier of video game storytelling, nor that in the current age where open-world is seen as a mandatory “good” tick box to
The freedom of having no choice
Linearity in games never bothered me. Not back in the days when Final Fantasy VII was the god tier of video game storytelling, nor that in the current age where open-world is seen as a mandatory “good” tick box to
Taking Another Stab at Assassin's Creed: Brotherhood
Warning: This review contains detailed mechanical spoilers but only moderate narrative spoilers. Fern already wrote on Assassin’s Creed: Brotherhood and though people have probably already moved on to Revelations (the newest installment in the franchise as of the time of
Taking Another Stab at Assassin's Creed: Brotherhood
Warning: This review contains detailed mechanical spoilers but only moderate narrative spoilers. Fern already wrote on Assassin’s Creed: Brotherhood and though people have probably already moved on to Revelations (the newest installment in the franchise as of the time of
Indie Impressions: Starfarer
Trying to come to grips with games released in alpha is often a daunting task. It works better for some games than others; certain games have a core mechanic that compels you to keep playing regardless of any lack of
Indie Impressions: Starfarer
Trying to come to grips with games released in alpha is often a daunting task. It works better for some games than others; certain games have a core mechanic that compels you to keep playing regardless of any lack of