Posts Tagged 'Rockstar'
How do you Solve a Problem Like Max Payne?
The man is a high-functioning alcoholic. He spends his nights drinking himself into oblivion while the light of day finds him planting heavy metals deep into the flesh of his enemies with the biologically-ingrained certainty of a fifth generation lead
How do you Solve a Problem Like Max Payne?
The man is a high-functioning alcoholic. He spends his nights drinking himself into oblivion while the light of day finds him planting heavy metals deep into the flesh of his enemies with the biologically-ingrained certainty of a fifth generation lead
That joke isn't funny anymore
Video games aren’t good at making you laugh. They aren’t because, in a video game, you’re supposed to make yourself laugh. Sure, they can have lines that make you chuckle. They can employ absurd sight gags. But the games that
That joke isn't funny anymore
Video games aren’t good at making you laugh. They aren’t because, in a video game, you’re supposed to make yourself laugh. Sure, they can have lines that make you chuckle. They can employ absurd sight gags. But the games that
Why some game developers shouldn't like games
Why can’t we gamers accept that someone who doesn’t love games with the fervent passion we do can make them? I’m proud to say one of my favorite games of all time—Katamari Damacy—comes from the mind of someone who doesn’t
Why some game developers shouldn't like games
Why can’t we gamers accept that someone who doesn’t love games with the fervent passion we do can make them? I’m proud to say one of my favorite games of all time—Katamari Damacy—comes from the mind of someone who doesn’t
What We Want to See in Grand Theft Auto V
The sirens of a new Grand Theft Auto title (a numbered one, no less) are bleating throughout the internet, and thus it falls to me, Nightmare Mode’s second biggest Grand Theft Auto fan, to talk about it in hushed tones.
What We Want to See in Grand Theft Auto V
The sirens of a new Grand Theft Auto title (a numbered one, no less) are bleating throughout the internet, and thus it falls to me, Nightmare Mode’s second biggest Grand Theft Auto fan, to talk about it in hushed tones.
Grand Theft Auto III Coming to Mobile Platforms This Fall
Grand Theft Auto III turns ten this month, so its fitting that Rockstar release the game on the only big platforms its yet to inhabit (aside from anything Nintendo, of course): the iOS and Android. GTA III marked the developer’s
Grand Theft Auto III Coming to Mobile Platforms This Fall
Grand Theft Auto III turns ten this month, so its fitting that Rockstar release the game on the only big platforms its yet to inhabit (aside from anything Nintendo, of course): the iOS and Android. GTA III marked the developer’s
Bullet Time in Brazil: Rockstar on Max Payne 3
Max Payne is a series predicated on aesthetic. It may have popularized bullet-time and third-person shooting, but its real strength is its use of film-noir tropes – its deeply flawed protagonist, revenge plot, perennially stormy nights, comic-book panel exposition and
Bullet Time in Brazil: Rockstar on Max Payne 3
Max Payne is a series predicated on aesthetic. It may have popularized bullet-time and third-person shooting, but its real strength is its use of film-noir tropes – its deeply flawed protagonist, revenge plot, perennially stormy nights, comic-book panel exposition and
1979 and the potential of games as historical-political narratives
Games haven’t been given much of a chance to articulate historical narratives in a meaningful way, let alone serve as political commentary. The most successful title to achieve the latter would have to be Bioshock, and while its forthcoming sequel
1979 and the potential of games as historical-political narratives
Games haven’t been given much of a chance to articulate historical narratives in a meaningful way, let alone serve as political commentary. The most successful title to achieve the latter would have to be Bioshock, and while its forthcoming sequel
Minimalism in L.A. Noire
Narrative in video games is all sound and fury and no subtlety. In a word, bang! Active voice, onomateopoeia, very physical and very direct, more akin to a Saturday Morning Cartoon than to a novel or a film. They are
Minimalism in L.A. Noire
Narrative in video games is all sound and fury and no subtlety. In a word, bang! Active voice, onomateopoeia, very physical and very direct, more akin to a Saturday Morning Cartoon than to a novel or a film. They are
LA Noire First Impressions
Despite being only about an hour and a half into LA Noire, boy has the game got me thinkin’ about a million things already. So here’s my gift to you guys: a bunch of disjointed, but hopefully interesting, thoughts! I
LA Noire First Impressions
Despite being only about an hour and a half into LA Noire, boy has the game got me thinkin’ about a million things already. So here’s my gift to you guys: a bunch of disjointed, but hopefully interesting, thoughts! I
UPDATED Watch the first 15 Minutes of LA Noire
Aaaand taken down. Oh well! Spoiler warning, for obvious reasons. www.youtube.com/watch?v=INPyXVWL1OM Will say two thing though: damn is this game dripping with style. Second…gosh does your partner talk at you incessantly.
UPDATED Watch the first 15 Minutes of LA Noire
Aaaand taken down. Oh well! Spoiler warning, for obvious reasons. www.youtube.com/watch?v=INPyXVWL1OM Will say two thing though: damn is this game dripping with style. Second…gosh does your partner talk at you incessantly.