Posts Tagged 'Robots'
Borderlands 2 – an extended engaigement
“Cool story bro.” That’s pretty much the end of it – I don’t want to play as Axton any more.
Borderlands 2 – an extended engaigement
“Cool story bro.” That’s pretty much the end of it – I don’t want to play as Axton any more.
Mega Man: An Outlaw in an Asimovian World
A robot may not injure a human being or, through inaction, allow a human being to come to harm. A robot must obey the orders given to it by human beings, except where such orders would conflict with the First
Mega Man: An Outlaw in an Asimovian World
A robot may not injure a human being or, through inaction, allow a human being to come to harm. A robot must obey the orders given to it by human beings, except where such orders would conflict with the First
MACHINARIUM and Steel-coated Contemplation
Movies – and by extension, games – are afraid of silence. They are deadly afraid the silence will bore the audience – and a bored audience will walk away. In response, movies and games are now coated with noise, music, action… anything to deter that silence. In the end, they confuse content with busyness.
Machinarium is a game where you play as little robot trying to do some good, correct some wrongs and solve some puzzles as they come along. It is a game very much like a Hayao Miyazaki cartoon, with its whimsical graphics, charming characters, moody soundtrack – and, yes, the silence: various quiet “empty” moments where characters just stand in contemplation. Or maybe that was me? I’m not sure anymore.
MACHINARIUM and Steel-coated Contemplation
Movies – and by extension, games – are afraid of silence. They are deadly afraid the silence will bore the audience – and a bored audience will walk away. In response, movies and games are now coated with noise, music, action… anything to deter that silence. In the end, they confuse content with busyness.
Machinarium is a game where you play as little robot trying to do some good, correct some wrongs and solve some puzzles as they come along. It is a game very much like a Hayao Miyazaki cartoon, with its whimsical graphics, charming characters, moody soundtrack – and, yes, the silence: various quiet “empty” moments where characters just stand in contemplation. Or maybe that was me? I’m not sure anymore.
Stealth Bastard Review
Warning: This review contains detailed narrative spoilers but only moderate mechanical spoilers. Stealth Bastard was developed by Curve Studios. Direction, design, and coding were provided by a chap known as “Bidds”. The art is courtesy of Tikipod and the music
Stealth Bastard Review
Warning: This review contains detailed narrative spoilers but only moderate mechanical spoilers. Stealth Bastard was developed by Curve Studios. Direction, design, and coding were provided by a chap known as “Bidds”. The art is courtesy of Tikipod and the music
New Vanquish Trailer
More explosions, mechs, gunfire and sci-fi than you can shake a stick at. Also, power slides and this game’s ‘witch time’ (mech time? robot time? fuckin-a time?). And techno music. All robot games require techno music, you see? It’s the
New Vanquish Trailer
More explosions, mechs, gunfire and sci-fi than you can shake a stick at. Also, power slides and this game’s ‘witch time’ (mech time? robot time? fuckin-a time?). And techno music. All robot games require techno music, you see? It’s the
Vanquish Gameplay Is Over-The-Top
More and more I realize the genius of this game: it is crunchy in every single sense of the word. [youtube=http://www.youtube.com/watch?v=prYMsbY3NNU&feature=player_embedded] Various things of note: slidy roadie run. Slo-mo action while in the air. A morphing suit. Giant mechs. Is
Vanquish Gameplay Is Over-The-Top
More and more I realize the genius of this game: it is crunchy in every single sense of the word. [youtube=http://www.youtube.com/watch?v=prYMsbY3NNU&feature=player_embedded] Various things of note: slidy roadie run. Slo-mo action while in the air. A morphing suit. Giant mechs. Is