Posts Tagged 'Real-Time Strategy'
Cubemen mostly succeeds with new take on tower defense
Cubemen’s aggressively simple design combined with clever manipulations of traditional genre mechanics creates play that is fun, but slightly too long.
The game presents the player with three game types. Each revolves around a variety of three-dimensional levels, two or more spawn points, and the titular cubemen, voxel-style humanoids with access to a variety of weapons and color coding.
Units within the game are split between two classes. The first are your soldiers, units purchased with the game’s currency that fall into the standard Tower Defense types, including slowing units, morters, flamethrowers and the rest. The second type are spawned cubemen, who are created automatically by enemy spawn points in the Defense gametype and by both sides’ spawns in Skirmish and Mayhem modes.
Cubemen mostly succeeds with new take on tower defense
Cubemen’s aggressively simple design combined with clever manipulations of traditional genre mechanics creates play that is fun, but slightly too long.
The game presents the player with three game types. Each revolves around a variety of three-dimensional levels, two or more spawn points, and the titular cubemen, voxel-style humanoids with access to a variety of weapons and color coding.
Units within the game are split between two classes. The first are your soldiers, units purchased with the game’s currency that fall into the standard Tower Defense types, including slowing units, morters, flamethrowers and the rest. The second type are spawned cubemen, who are created automatically by enemy spawn points in the Defense gametype and by both sides’ spawns in Skirmish and Mayhem modes.
Gone with the Timewave: Achron Impressions Part I
Warning: This review contains some mechanical spoilers but only minimal narrative spoilers. If I could travel through time, I’d go back to when I first got interested in Achron and kick myself. Then I’d give past-me a stern lecture. “Haven’t
Gone with the Timewave: Achron Impressions Part I
Warning: This review contains some mechanical spoilers but only minimal narrative spoilers. If I could travel through time, I’d go back to when I first got interested in Achron and kick myself. Then I’d give past-me a stern lecture. “Haven’t