Posts Tagged 'qte'
The new Amazing Spider-Man game is doing automated gameplay right.
We all hate quick time events. At least, we’re supposed to hate quick time events because, reasons? I never understood it myself. They can get overused like any other game mechanic, but well-integrated QTE’s let us do things that developers just haven’t quite figured out to turn into actual gameplay. I’d be happy to get rid of them once a sequence like the scorpion-water-horse-things fight in God of War 3 becomes feasible in real-time gameplay. Dragon’s Dogma has gotten pretty close since I can climb a hydra and sever one of its heads as I leap to the next one without a single “press x to not die” moment, but we still aren’t quite there. It’s all about at least having some control over your actions instead of being herded through a scripted sequence. Beenox seems to have gotten the right idea with its Web Rush system in The Amazing Spider-Man.
The new Amazing Spider-Man game is doing automated gameplay right.
We all hate quick time events. At least, we’re supposed to hate quick time events because, reasons? I never understood it myself. They can get overused like any other game mechanic, but well-integrated QTE’s let us do things that developers just haven’t quite figured out to turn into actual gameplay. I’d be happy to get rid of them once a sequence like the scorpion-water-horse-things fight in God of War 3 becomes feasible in real-time gameplay. Dragon’s Dogma has gotten pretty close since I can climb a hydra and sever one of its heads as I leap to the next one without a single “press x to not die” moment, but we still aren’t quite there. It’s all about at least having some control over your actions instead of being herded through a scripted sequence. Beenox seems to have gotten the right idea with its Web Rush system in The Amazing Spider-Man.