Posts Tagged 'Psychonauts'
After Pressing Start: Psychonauts’ Mental Dentist's Office
The human mind . . . six hundred miles of synaptic fiber . . . five and a half ounces of cranial fluid . . . 1500 grams of complex neural matter . . . a three-pound pile of dreams.
Psychonauts doesn’t even give you a chance to press start. Instead it says, “You don’t need to set up a profile or configure the look sensitivity and you already saw our logo when you looked at the box! Let’s get this show on the road!” I reserve a certain amount of praise for a game that just starts the moment you pop it in (or boot it up, since I played the Mac port from the Humble Indie Bundle V).
After Pressing Start: Psychonauts’ Mental Dentist's Office
The human mind . . . six hundred miles of synaptic fiber . . . five and a half ounces of cranial fluid . . . 1500 grams of complex neural matter . . . a three-pound pile of dreams.
Psychonauts doesn’t even give you a chance to press start. Instead it says, “You don’t need to set up a profile or configure the look sensitivity and you already saw our logo when you looked at the box! Let’s get this show on the road!” I reserve a certain amount of praise for a game that just starts the moment you pop it in (or boot it up, since I played the Mac port from the Humble Indie Bundle V).
Feedback Loop: Long Live the Shooter, the Shooter is Dead
The dispatches from E3 seem to indicate that the shooter remains the same. How long can its dominance last? What comes next?
Is it High Noon for shooters? In his latest post on Brainy Gamer, Michael Abbott seems to think so. He compares the current generation of shooter games to Westerns in 1959, the last year before they started to disappear.
Feedback Loop: Long Live the Shooter, the Shooter is Dead
The dispatches from E3 seem to indicate that the shooter remains the same. How long can its dominance last? What comes next?
Is it High Noon for shooters? In his latest post on Brainy Gamer, Michael Abbott seems to think so. He compares the current generation of shooter games to Westerns in 1959, the last year before they started to disappear.
ALAN WAKE: THE SIGNAL & THE WRITER – Review
ALAN WAKE: THE SIGNAL & THE WRITER are expansions developed by Remedy Entertainment to be downloaded at Xbox Live Arcade for the game ALAN WAKE for the Xbox 360. It was directed by MIKKO RAUTALAHTI and MARKUS MÄKI. Alan Wake
ALAN WAKE: THE SIGNAL & THE WRITER – Review
ALAN WAKE: THE SIGNAL & THE WRITER are expansions developed by Remedy Entertainment to be downloaded at Xbox Live Arcade for the game ALAN WAKE for the Xbox 360. It was directed by MIKKO RAUTALAHTI and MARKUS MÄKI. Alan Wake
New Double Fine game Costume Quest knows this is Halloween
Earlier in the day, rumors began to pop up about a new game from Tim Schafer’s studio Double Fine, the good people behind Psychonauts and Brutal Legend (more emphasis on the former, please). Something called Costume Quest. Now, after much
New Double Fine game Costume Quest knows this is Halloween
Earlier in the day, rumors began to pop up about a new game from Tim Schafer’s studio Double Fine, the good people behind Psychonauts and Brutal Legend (more emphasis on the former, please). Something called Costume Quest. Now, after much
Double Fine working on four new games
Lost in the shuffle of “Bobby Kotick is a dick and Darth Vader” discussion over the past day and a half has been much more exciting, less “he said what?” news: Double Fine, creators of such classics as Psychonauts and
Double Fine working on four new games
Lost in the shuffle of “Bobby Kotick is a dick and Darth Vader” discussion over the past day and a half has been much more exciting, less “he said what?” news: Double Fine, creators of such classics as Psychonauts and