Posts Tagged 'Polytron'
Less is more: Fez's subtractive design influenced by Ico
Fez, the game we’re not completely convinced will actually Ever Exist, was heavily influenced by Fumito Ueda’s “Design by Subtraction” paradigm; the same design which has vaulted both Ico and Shadow of the Collossus to fame. Phil Fish of Polytron
September 28, 2011 /
Comments Off on Less is more: Fez's subtractive design influenced by Ico
Less is more: Fez's subtractive design influenced by Ico
Fez, the game we’re not completely convinced will actually Ever Exist, was heavily influenced by Fumito Ueda’s “Design by Subtraction” paradigm; the same design which has vaulted both Ico and Shadow of the Collossus to fame. Phil Fish of Polytron
September 28, 2011 /
Comments Off on Less is more: Fez's subtractive design influenced by Ico