Posts Tagged 'Playstation 3'

ROCKSMITH and the victory over gamification

Gamification is a sexy buzz word. It was born from the assumption that people value the things they struggle to obtain more than the things they freely receive. And so, the behaviorist wizard assigned points and levels to everything. His spell dictated that we would become more motivated if we became aware that every level passed or song beaten was a stepping stone, an achievement.

It was under the lure of this magic man that I purchased Rocksmith, a rhythm game you play with a real guitar and whose goal is to teach you how to play it. Perhaps now, with the ethereal motivation provided by gamification, I would be finally able to switch from the G chord to the C chord without having to stop and mentally command my fingers to do so. It was an impulse buy to be sure, but one that ended up being my most played game of 2011.

And here is the twist: gamification didn’t do a damn thing.

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ROCKSMITH and the victory over gamification

Gamification is a sexy buzz word. It was born from the assumption that people value the things they struggle to obtain more than the things they freely receive. And so, the behaviorist wizard assigned points and levels to everything. His spell dictated that we would become more motivated if we became aware that every level passed or song beaten was a stepping stone, an achievement.

It was under the lure of this magic man that I purchased Rocksmith, a rhythm game you play with a real guitar and whose goal is to teach you how to play it. Perhaps now, with the ethereal motivation provided by gamification, I would be finally able to switch from the G chord to the C chord without having to stop and mentally command my fingers to do so. It was an impulse buy to be sure, but one that ended up being my most played game of 2011.

And here is the twist: gamification didn’t do a damn thing.

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Stifling the medium

The tall poppy syndrome is a pejorative commonly used in Australia to describe the social phenomenon in which people of genuine merit are criticized for being exactly that. It’s a ridiculous societal response that encourages people to censor their achievements

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Stifling the medium

The tall poppy syndrome is a pejorative commonly used in Australia to describe the social phenomenon in which people of genuine merit are criticized for being exactly that. It’s a ridiculous societal response that encourages people to censor their achievements

/ 3 Comments

BATMAN: ARKHAM CITY and the douchebag in all of us

It’s late in Arkham Asylum. Dawn will break soon and it seems like the nightmare Joker would unleash onto Gotham was averted. The game is about to end, but, before it does, a call about Two-Face is overheard on the radio. It seems Batman: Arkham Asylum is all but over for Commissioner Gordon, you and me. But not Batman. He flies off to handle another crisis in Gotham City. He must endure. The game offers us a taste of what it is like being Bats, but just a taste. What that ending says is that never truly became him. His martyrdom must continue after the credits rolls.

Sometime after the first game, mayor Quincy Sharp, former warden of Arkham, together with the help of Dr. Hugo Strange, reallocated all criminals to a closed-off area in Gotham City and named that new prison Arkham City. The developer’s goal in doing this is pretty straight forward: to finally get the full experience of being Batman, as he scours the city for criminal activity.

In doing so, what they have managed to do was to corrupt all that understanding of what it means to be Batman that was so well-crafted in the first game. Batman is no longer a hero. He is a “video game hero”, with all game manias that entails.

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BATMAN: ARKHAM CITY and the douchebag in all of us

It’s late in Arkham Asylum. Dawn will break soon and it seems like the nightmare Joker would unleash onto Gotham was averted. The game is about to end, but, before it does, a call about Two-Face is overheard on the radio. It seems Batman: Arkham Asylum is all but over for Commissioner Gordon, you and me. But not Batman. He flies off to handle another crisis in Gotham City. He must endure. The game offers us a taste of what it is like being Bats, but just a taste. What that ending says is that never truly became him. His martyrdom must continue after the credits rolls.

Sometime after the first game, mayor Quincy Sharp, former warden of Arkham, together with the help of Dr. Hugo Strange, reallocated all criminals to a closed-off area in Gotham City and named that new prison Arkham City. The developer’s goal in doing this is pretty straight forward: to finally get the full experience of being Batman, as he scours the city for criminal activity.

In doing so, what they have managed to do was to corrupt all that understanding of what it means to be Batman that was so well-crafted in the first game. Batman is no longer a hero. He is a “video game hero”, with all game manias that entails.

/ 7 Comments

L.A. NOIRE and the Story That Wasn't There

Hank Quinlan: “Come on, read my future for me.”

In some ways, a game based on Film Noir would be the anti-GTA. Ah, the GTA series! The pursuit of the American Dream! To fight that good fight requires a great deal of optimist, no? The optimist believes the future is within his grasp.

Tanya: “You haven’t got any.”

Noir Films, however, are filled with pessimists who already know that the game they are playing is futile. That what they are playing is actually a poker game of death.

“What do you mean?”

The world is merciless. It’s unforgiving. We are already doomed no matter what we do. In the search of the American Dream, the fall from glory is a surprise; in Film Noir, the surprise would be not to fall from glory.

L.A. Noire isn’t the anti-GTA. It certainly isn’t the gaming equivalent to L.A. Confidential… or Double Indemnity …or even Who Framed Roger Rabbit. L.A. Noire may be many things – but it certainly isn’t Noir.

“Your future is all used up.”

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L.A. NOIRE and the Story That Wasn't There

Hank Quinlan: “Come on, read my future for me.”

In some ways, a game based on Film Noir would be the anti-GTA. Ah, the GTA series! The pursuit of the American Dream! To fight that good fight requires a great deal of optimist, no? The optimist believes the future is within his grasp.

Tanya: “You haven’t got any.”

Noir Films, however, are filled with pessimists who already know that the game they are playing is futile. That what they are playing is actually a poker game of death.

“What do you mean?”

The world is merciless. It’s unforgiving. We are already doomed no matter what we do. In the search of the American Dream, the fall from glory is a surprise; in Film Noir, the surprise would be not to fall from glory.

L.A. Noire isn’t the anti-GTA. It certainly isn’t the gaming equivalent to L.A. Confidential… or Double Indemnity …or even Who Framed Roger Rabbit. L.A. Noire may be many things – but it certainly isn’t Noir.

“Your future is all used up.”

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Rayman Origins is a Roller Coaster Ride

Warning: This review contains detailed narrative spoilers but only moderate mechanical spoilers. Rayman started with a quirky and fun 2D platformer released back in 1995. Then came the 3D sequels, one that was unrelated to the first game but still

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Rayman Origins is a Roller Coaster Ride

Warning: This review contains detailed narrative spoilers but only moderate mechanical spoilers. Rayman started with a quirky and fun 2D platformer released back in 1995. Then came the 3D sequels, one that was unrelated to the first game but still

/ 6 Comments

Naughty Dog goes survival horror with The Last Of Us

Tonight at the VGAs Naughty Dog let loose the first trailer of their new survival horror game, The Last Of Us. The trailer shows us the two main characters, a gruff man named Joel (voiced by Troy Baker) and a

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Naughty Dog goes survival horror with The Last Of Us

Tonight at the VGAs Naughty Dog let loose the first trailer of their new survival horror game, The Last Of Us. The trailer shows us the two main characters, a gruff man named Joel (voiced by Troy Baker) and a

/ 3 Comments

VANQUISH and the Best of All Possible Worlds

VANQUISH is a videogame developed and published by Platinum Games for the PlayStation 3 and Xbox 360. The Xbox 360 version was played for the purpose of this review. It was directed by SHINJI MIKAMI. In Voltaire’s magnus opus, Candide,

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VANQUISH and the Best of All Possible Worlds

VANQUISH is a videogame developed and published by Platinum Games for the PlayStation 3 and Xbox 360. The Xbox 360 version was played for the purpose of this review. It was directed by SHINJI MIKAMI. In Voltaire’s magnus opus, Candide,

/ 8 Comments

Mortal Kombat (2011) – Review

As the most violent Mortal Kombat game to date arrived (hey, the competition is tough nowadays), we’ve asked ourselves if the violence really was the key to the franchise’s popularity and survival. It wasn’t. MORTAL KOMBAT (2011) is a videogame

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Mortal Kombat (2011) – Review

As the most violent Mortal Kombat game to date arrived (hey, the competition is tough nowadays), we’ve asked ourselves if the violence really was the key to the franchise’s popularity and survival. It wasn’t. MORTAL KOMBAT (2011) is a videogame

/ Comments Off on Mortal Kombat (2011) – Review

Uncharted 3 To Focus on Fist Fighting and Characterization

If you were one of the 1.5 million Playstation 3 users that had the chance to play the Uncharted 3: Drake’s Deception beta this summer, you may have noticed that the developers have put a stronger emphasis on hand to hand

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Uncharted 3 To Focus on Fist Fighting and Characterization

If you were one of the 1.5 million Playstation 3 users that had the chance to play the Uncharted 3: Drake’s Deception beta this summer, you may have noticed that the developers have put a stronger emphasis on hand to hand

/ One Comment

Dark Soul's Exciting New Feature Is Called The 'Covenant'

Fans of the PS3 exclusive Demon’s Souls will be pleased to learn that the difficulty level has not been toned down for its spiritual successor Dark Souls. The game promises to be a bigger and more polished dungeon crawler than

/ 3 Comments

Dark Soul's Exciting New Feature Is Called The 'Covenant'

Fans of the PS3 exclusive Demon’s Souls will be pleased to learn that the difficulty level has not been toned down for its spiritual successor Dark Souls. The game promises to be a bigger and more polished dungeon crawler than

/ 3 Comments