Posts Tagged 'Platformer'

VVVVVV on Steam for $5

If you asked me what my game of the year 2010 was, there would be no hesitation. VVVVVV is possibly the best 2-D platformer I’ve ever played, and a game that was completely worth every cent of the $15 I

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VVVVVV on Steam for $5

If you asked me what my game of the year 2010 was, there would be no hesitation. VVVVVV is possibly the best 2-D platformer I’ve ever played, and a game that was completely worth every cent of the $15 I

/ One Comment

Super Meat Boy Content Complete

Which, Edmund McMillan tells us design neophytes, isn’t quite done. It means there’s still testing and weeks of being certified by WiiWare and PC, which means certified for WiiWare so it can be something like a lead platform. Anyway, a

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Super Meat Boy Content Complete

Which, Edmund McMillan tells us design neophytes, isn’t quite done. It means there’s still testing and weeks of being certified by WiiWare and PC, which means certified for WiiWare so it can be something like a lead platform. Anyway, a

/ Comments Off on Super Meat Boy Content Complete

Stand on a Rubix Cube, and rotate ninety degrees

[youtube=http://www.youtube.com/watch?v=1jxzYJviPoo&fs=1&hl=en_US] And where will that get you? Well, somewhere an awful lot like Nudo, a charmingly inventive little platformer imagining how cool it would be if levels worked kind of like Rubik’s Cubes. You may have seen it other places,

/ Comments Off on Stand on a Rubix Cube, and rotate ninety degrees

Stand on a Rubix Cube, and rotate ninety degrees

[youtube=http://www.youtube.com/watch?v=1jxzYJviPoo&fs=1&hl=en_US] And where will that get you? Well, somewhere an awful lot like Nudo, a charmingly inventive little platformer imagining how cool it would be if levels worked kind of like Rubik’s Cubes. You may have seen it other places,

/ Comments Off on Stand on a Rubix Cube, and rotate ninety degrees

The themes of Limbo

We’ve written pretty extensively about Limbo, the newest game taking the games as art community by storm. And it’s a pretty fantastic piece of work, to be sure. It’s one of the first games to subtlely convey art in a

/ One Comment

The themes of Limbo

We’ve written pretty extensively about Limbo, the newest game taking the games as art community by storm. And it’s a pretty fantastic piece of work, to be sure. It’s one of the first games to subtlely convey art in a

/ One Comment

LittleBigPlanet Becomes Limbo

[youtube=http://www.youtube.com/watch?v=eFvB3LNbs_U&hl=en_US&fs=1] I wasn’t the hugest fan of Limbo, though some of my fellow writers really loved it. However, I would dare say I’m the hugest fan of LittleBigPlanet, and intrepid modders have combined the two into a Sackboy filled nightmare.

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LittleBigPlanet Becomes Limbo

[youtube=http://www.youtube.com/watch?v=eFvB3LNbs_U&hl=en_US&fs=1] I wasn’t the hugest fan of Limbo, though some of my fellow writers really loved it. However, I would dare say I’m the hugest fan of LittleBigPlanet, and intrepid modders have combined the two into a Sackboy filled nightmare.

/ One Comment

A Journey Through Hell: Travel & Movement In Limbo

“Why is man the most restless, dissatisfied of animals? Why do wandering people conceive the world as perfect whereas sedentary ones always try to change it? Why have the great teachers – Christ or the Buddha – recommended the Road

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A Journey Through Hell: Travel & Movement In Limbo

“Why is man the most restless, dissatisfied of animals? Why do wandering people conceive the world as perfect whereas sedentary ones always try to change it? Why have the great teachers – Christ or the Buddha – recommended the Road

/ 2 Comments

The MMO and Risk Versus Reward

It’s been an interesting span of weeks for those of us interested in game design as a thing, not just as a process. We’ve been given access to not only Guild Wars 2’s design manifesto, which lays out the many

/ 8 Comments

The MMO and Risk Versus Reward

It’s been an interesting span of weeks for those of us interested in game design as a thing, not just as a process. We’ve been given access to not only Guild Wars 2’s design manifesto, which lays out the many

/ 8 Comments

The Shackles of Gaming

Having distinct audiences for each console is bad for the video game medium. Not only because the emergence of annoying fanboys, but also because of the high entry cost they represent. The question is: are we really ready for a solution?

/ One Comment

The Shackles of Gaming

Having distinct audiences for each console is bad for the video game medium. Not only because the emergence of annoying fanboys, but also because of the high entry cost they represent. The question is: are we really ready for a solution?

/ One Comment

Nifflas Announces FiNCK

[youtube=http://www.youtube.com/watch?v=69xX46VSyIE&color1=0xb1b1b1&color2=0xcfcfcf&hl=en_US&feature=player_embedded&fs=1] If none of those words (except announces, which should be English) mean anything to you, then you should go here and play Nifflas’ seminal platformer Knytt, a fantastic little exploration based metroidvania. FiNCK is his newest game, to be

/ 4 Comments

Nifflas Announces FiNCK

[youtube=http://www.youtube.com/watch?v=69xX46VSyIE&color1=0xb1b1b1&color2=0xcfcfcf&hl=en_US&feature=player_embedded&fs=1] If none of those words (except announces, which should be English) mean anything to you, then you should go here and play Nifflas’ seminal platformer Knytt, a fantastic little exploration based metroidvania. FiNCK is his newest game, to be

/ 4 Comments