Posts Tagged 'Planescape: Torment'
A History of Mutual Looting, and What Videogames Can Learn From Non-D&D Tabletop RPGs
The historical relationship between videogames and tabletop RPGs is not hard to spot, and they work together very naturally (1): computers present the opportunity to automate the underlying mechanics of game play. Although the majority of games based on tabletop
A History of Mutual Looting, and What Videogames Can Learn From Non-D&D Tabletop RPGs
The historical relationship between videogames and tabletop RPGs is not hard to spot, and they work together very naturally (1): computers present the opportunity to automate the underlying mechanics of game play. Although the majority of games based on tabletop
Death and Storytelling
One of the distinguishing – though not universal – features of playing games is that you die. The natural phrase people use – even small kids who’ve not learned it via experience – is to say “I died,” not “Mario
Death and Storytelling
One of the distinguishing – though not universal – features of playing games is that you die. The natural phrase people use – even small kids who’ve not learned it via experience – is to say “I died,” not “Mario
After pressing start: The Infinity Engine's coldest open
(After Pressing Start is a new series running on Nightmare Mode every Friday by resident narrative guru Tom Auxier. It focuses on beginning, on the stories that happen directly after pressing start, and how those stories influence the arcs of
After pressing start: The Infinity Engine's coldest open
(After Pressing Start is a new series running on Nightmare Mode every Friday by resident narrative guru Tom Auxier. It focuses on beginning, on the stories that happen directly after pressing start, and how those stories influence the arcs of
Interview with Chris Avellone
Recently I had the pleasure of sitting down with the great Chris Avellone himself, one of the minds behind the critically acclaimed Fallout franchise and Planescape: Torment. What follows is our exchange, where we speak of nearly everything you can
Interview with Chris Avellone
Recently I had the pleasure of sitting down with the great Chris Avellone himself, one of the minds behind the critically acclaimed Fallout franchise and Planescape: Torment. What follows is our exchange, where we speak of nearly everything you can
The Neverending Road
A factor in many reviewers’ judgment of any given game is the length of time it takes for them to complete it. However, the focus often seems to be on the amount of the content rather than the quality of
The Neverending Road
A factor in many reviewers’ judgment of any given game is the length of time it takes for them to complete it. However, the focus often seems to be on the amount of the content rather than the quality of
The Art of Storytelling
[youtube=http://www.youtube.com/watch?v=RKfBSUKI9PA&w=480&h=390] Roger Ebert said, loosely, that no one has ever written a video game narrative that anyone will remember in fifty years. And I get the feeling he’s right. Narrative in video games has had a long, curious history; I’m
The Art of Storytelling
[youtube=http://www.youtube.com/watch?v=RKfBSUKI9PA&w=480&h=390] Roger Ebert said, loosely, that no one has ever written a video game narrative that anyone will remember in fifty years. And I get the feeling he’s right. Narrative in video games has had a long, curious history; I’m
No Excuses: Planescape Torment released on Good Old Games
Unless you live under a gaming rock (or are one of them console only folks), you know Good Old Games shut down for a week last week. Many felt they were dead, and it stirred up all the existential scares
No Excuses: Planescape Torment released on Good Old Games
Unless you live under a gaming rock (or are one of them console only folks), you know Good Old Games shut down for a week last week. Many felt they were dead, and it stirred up all the existential scares