Posts Tagged 'PC'

Stealth Bastard Review

Warning: This review contains detailed narrative spoilers but only moderate mechanical spoilers. Stealth Bastard was developed by Curve Studios. Direction, design, and coding were provided by a chap known as “Bidds”. The art is courtesy of Tikipod and the music

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Stealth Bastard Review

Warning: This review contains detailed narrative spoilers but only moderate mechanical spoilers. Stealth Bastard was developed by Curve Studios. Direction, design, and coding were provided by a chap known as “Bidds”. The art is courtesy of Tikipod and the music

/ Comments Off on Stealth Bastard Review

Review: Rochard

Not at all what I was expecting. When you hear the title Rochard you think of something discreet, something possibly French, something with gravity based platforming and shooting (okay, I knew that before I went in). You expect an experimental,

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Review: Rochard

Not at all what I was expecting. When you hear the title Rochard you think of something discreet, something possibly French, something with gravity based platforming and shooting (okay, I knew that before I went in). You expect an experimental,

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I ain't afraid of no Phantasmaburbia

It’s long been my opinion that indie developers should latch onto an obscure but happily received classic and run with its ideas. The indie platformer community has done this with Super Mario Brothers 2 (or Doki Doki Panic) and I’ve

/ One Comment

I ain't afraid of no Phantasmaburbia

It’s long been my opinion that indie developers should latch onto an obscure but happily received classic and run with its ideas. The indie platformer community has done this with Super Mario Brothers 2 (or Doki Doki Panic) and I’ve

/ One Comment

Review: Dungeon Defenders

Fate, cruel and twisted, conspired to prevent me from reviewing this game. I think it all started when I bought the game a scant twelve hours before we would get an official review copy like some sort of real video

/ 3 Comments

Review: Dungeon Defenders

Fate, cruel and twisted, conspired to prevent me from reviewing this game. I think it all started when I bought the game a scant twelve hours before we would get an official review copy like some sort of real video

/ 3 Comments

Review: To the Moon

Few games try to be touching. Those that do regularly fail, because the player is rarely interested in being touched. He or she wants to blow things up or make characters look stupid, because that’s a lot more fun. To

/ 4 Comments

Review: To the Moon

Few games try to be touching. Those that do regularly fail, because the player is rarely interested in being touched. He or she wants to blow things up or make characters look stupid, because that’s a lot more fun. To

/ 4 Comments

Simplified Strategy

Let me cut to the chase in this post about upcoming indie strategy good time Unity of Command: I love that it’s simplified. Simplification in the modern gamer lexicon is usually interchangeable with “casual”. Casual games are simplified, so making

/ 2 Comments

Simplified Strategy

Let me cut to the chase in this post about upcoming indie strategy good time Unity of Command: I love that it’s simplified. Simplification in the modern gamer lexicon is usually interchangeable with “casual”. Casual games are simplified, so making

/ 2 Comments

Preview: The Bridge

Most indie gamers can remember when they first played Braid. The 2008 game kind of put indie development on the mainstream map, and it established to the fringe gamer that there was more than just mainstream, big budget entertainment out

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Preview: The Bridge

Most indie gamers can remember when they first played Braid. The 2008 game kind of put indie development on the mainstream map, and it established to the fringe gamer that there was more than just mainstream, big budget entertainment out

/ Comments Off on Preview: The Bridge

Defender's Quest Impressions and the Future of the Tower Defense

Let me tell you a story that’ll get around to Defender’s Quest. This is the only way to start without hyperbole. I’m writing this piece in a coffee shop in Amherst, Massachusetts. When it gets sufficiently late, I’ll head on

/ 2 Comments

Defender's Quest Impressions and the Future of the Tower Defense

Let me tell you a story that’ll get around to Defender’s Quest. This is the only way to start without hyperbole. I’m writing this piece in a coffee shop in Amherst, Massachusetts. When it gets sufficiently late, I’ll head on

/ 2 Comments

Why The Tomb Raider Franchise Isn't Beyond Saving

After the disappointing sales of Tomb Raider Underworld, the Crystal Dynamics team realized that Lara Croft was in trouble. They took a hard look at the video game landscape and came to the conclusion that they needed to re-work and

/ 4 Comments

Why The Tomb Raider Franchise Isn't Beyond Saving

After the disappointing sales of Tomb Raider Underworld, the Crystal Dynamics team realized that Lara Croft was in trouble. They took a hard look at the video game landscape and came to the conclusion that they needed to re-work and

/ 4 Comments

NyxQuest: Kindred Spirits Review

Warning: This review contains detailed narrative spoilers but only moderate mechanical spoilers. NyxQuest: Kindred Spirits (formerly known as Icarian: Kindred Spirits) is a 2.5D platformer that, appropriately enough, tells the story of Nyx (Greek goddess of the night) as she

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NyxQuest: Kindred Spirits Review

Warning: This review contains detailed narrative spoilers but only moderate mechanical spoilers. NyxQuest: Kindred Spirits (formerly known as Icarian: Kindred Spirits) is a 2.5D platformer that, appropriately enough, tells the story of Nyx (Greek goddess of the night) as she

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