Posts Tagged 'PC'

BATMAN: ARKHAM CITY and the douchebag in all of us

It’s late in Arkham Asylum. Dawn will break soon and it seems like the nightmare Joker would unleash onto Gotham was averted. The game is about to end, but, before it does, a call about Two-Face is overheard on the radio. It seems Batman: Arkham Asylum is all but over for Commissioner Gordon, you and me. But not Batman. He flies off to handle another crisis in Gotham City. He must endure. The game offers us a taste of what it is like being Bats, but just a taste. What that ending says is that never truly became him. His martyrdom must continue after the credits rolls.

Sometime after the first game, mayor Quincy Sharp, former warden of Arkham, together with the help of Dr. Hugo Strange, reallocated all criminals to a closed-off area in Gotham City and named that new prison Arkham City. The developer’s goal in doing this is pretty straight forward: to finally get the full experience of being Batman, as he scours the city for criminal activity.

In doing so, what they have managed to do was to corrupt all that understanding of what it means to be Batman that was so well-crafted in the first game. Batman is no longer a hero. He is a “video game hero”, with all game manias that entails.

/ 7 Comments

BATMAN: ARKHAM CITY and the douchebag in all of us

It’s late in Arkham Asylum. Dawn will break soon and it seems like the nightmare Joker would unleash onto Gotham was averted. The game is about to end, but, before it does, a call about Two-Face is overheard on the radio. It seems Batman: Arkham Asylum is all but over for Commissioner Gordon, you and me. But not Batman. He flies off to handle another crisis in Gotham City. He must endure. The game offers us a taste of what it is like being Bats, but just a taste. What that ending says is that never truly became him. His martyrdom must continue after the credits rolls.

Sometime after the first game, mayor Quincy Sharp, former warden of Arkham, together with the help of Dr. Hugo Strange, reallocated all criminals to a closed-off area in Gotham City and named that new prison Arkham City. The developer’s goal in doing this is pretty straight forward: to finally get the full experience of being Batman, as he scours the city for criminal activity.

In doing so, what they have managed to do was to corrupt all that understanding of what it means to be Batman that was so well-crafted in the first game. Batman is no longer a hero. He is a “video game hero”, with all game manias that entails.

/ 7 Comments

The digital god, Proteus

Proteus is an ancient Greek god, called “The Old Man of the Sea”. His name carries the weight of newness, of lives left unlived and a world untouched by man. This is the impression Proteus, a game by Ed Key

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The digital god, Proteus

Proteus is an ancient Greek god, called “The Old Man of the Sea”. His name carries the weight of newness, of lives left unlived and a world untouched by man. This is the impression Proteus, a game by Ed Key

/ 3 Comments

Soundscapes – The broken sound of console ports

There’s a problem with the sound in games that appeared in the last 5 years. Many  “well done” console ports to the PC such as Alan Wake and Dragon Age 2 actually have a serious problem. If you run these

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Soundscapes – The broken sound of console ports

There’s a problem with the sound in games that appeared in the last 5 years. Many  “well done” console ports to the PC such as Alan Wake and Dragon Age 2 actually have a serious problem. If you run these

/ 19 Comments

Is Indie Royale's Alpha Collection ready for prime time?

When I think of alphas nowadays I tend to recall Minecraft, a game eminently playable in its alpha state. In reality, alphas (and even betas) are not like that: they’re more proofs of concept than full games. Alphas are not

/ One Comment

Is Indie Royale's Alpha Collection ready for prime time?

When I think of alphas nowadays I tend to recall Minecraft, a game eminently playable in its alpha state. In reality, alphas (and even betas) are not like that: they’re more proofs of concept than full games. Alphas are not

/ One Comment

MACHINARIUM and Steel-coated Contemplation

Movies – and by extension, games – are afraid of silence. They are deadly afraid the silence will bore the audience – and a bored audience will walk away. In response, movies and games are now coated with noise, music, action… anything to deter that silence. In the end, they confuse content with busyness.

Machinarium is a game where you play as little robot trying to do some good, correct some wrongs and solve some puzzles as they come along. It is a game very much like a Hayao Miyazaki cartoon, with its whimsical graphics, charming characters, moody soundtrack – and, yes, the silence: various quiet “empty” moments where characters just stand in contemplation. Or maybe that was me? I’m not sure anymore.

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MACHINARIUM and Steel-coated Contemplation

Movies – and by extension, games – are afraid of silence. They are deadly afraid the silence will bore the audience – and a bored audience will walk away. In response, movies and games are now coated with noise, music, action… anything to deter that silence. In the end, they confuse content with busyness.

Machinarium is a game where you play as little robot trying to do some good, correct some wrongs and solve some puzzles as they come along. It is a game very much like a Hayao Miyazaki cartoon, with its whimsical graphics, charming characters, moody soundtrack – and, yes, the silence: various quiet “empty” moments where characters just stand in contemplation. Or maybe that was me? I’m not sure anymore.

/ 2 Comments

Everything old is new: Diablo 3 beta impressions

I have to admit, I expected something with more panache. With access to Diablo 3’s vaunted beta I expected something daring, something world-shaking. What I got was, well, Starcraft 2: a game of incremental improvements. This is not to say

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Everything old is new: Diablo 3 beta impressions

I have to admit, I expected something with more panache. With access to Diablo 3’s vaunted beta I expected something daring, something world-shaking. What I got was, well, Starcraft 2: a game of incremental improvements. This is not to say

/ Comments Off on Everything old is new: Diablo 3 beta impressions

Review: Pineapple Smash Crew

Thanks to Pineapple Smash Crew I have screamed at my computer more than any other game. These weren’t screams of rage, or frustration: they were exhortations. “No, Jools, keep away from the fire!” They were accompanied by pleading—“Okay, Roo, we

/ One Comment

Review: Pineapple Smash Crew

Thanks to Pineapple Smash Crew I have screamed at my computer more than any other game. These weren’t screams of rage, or frustration: they were exhortations. “No, Jools, keep away from the fire!” They were accompanied by pleading—“Okay, Roo, we

/ One Comment

After pressing start: The Infinity Engine's coldest open

(After Pressing Start is a new series running on Nightmare Mode every Friday by resident narrative guru Tom Auxier. It focuses on beginning, on the stories that happen directly after pressing start, and how those stories influence the arcs of

/ 5 Comments

After pressing start: The Infinity Engine's coldest open

(After Pressing Start is a new series running on Nightmare Mode every Friday by resident narrative guru Tom Auxier. It focuses on beginning, on the stories that happen directly after pressing start, and how those stories influence the arcs of

/ 5 Comments

Dustforce Review: Cleaning in motion

The question, whenever you talk about Dustforce, is “Is it Super Meat Boy hard?” Super Meat Boy has become the gold standard for difficulty in platformers, so much so that everything has to be compared to it. For instance, I

/ One Comment

Dustforce Review: Cleaning in motion

The question, whenever you talk about Dustforce, is “Is it Super Meat Boy hard?” Super Meat Boy has become the gold standard for difficulty in platformers, so much so that everything has to be compared to it. For instance, I

/ One Comment

L.A. NOIRE and the Story That Wasn't There

Hank Quinlan: “Come on, read my future for me.”

In some ways, a game based on Film Noir would be the anti-GTA. Ah, the GTA series! The pursuit of the American Dream! To fight that good fight requires a great deal of optimist, no? The optimist believes the future is within his grasp.

Tanya: “You haven’t got any.”

Noir Films, however, are filled with pessimists who already know that the game they are playing is futile. That what they are playing is actually a poker game of death.

“What do you mean?”

The world is merciless. It’s unforgiving. We are already doomed no matter what we do. In the search of the American Dream, the fall from glory is a surprise; in Film Noir, the surprise would be not to fall from glory.

L.A. Noire isn’t the anti-GTA. It certainly isn’t the gaming equivalent to L.A. Confidential… or Double Indemnity …or even Who Framed Roger Rabbit. L.A. Noire may be many things – but it certainly isn’t Noir.

“Your future is all used up.”

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L.A. NOIRE and the Story That Wasn't There

Hank Quinlan: “Come on, read my future for me.”

In some ways, a game based on Film Noir would be the anti-GTA. Ah, the GTA series! The pursuit of the American Dream! To fight that good fight requires a great deal of optimist, no? The optimist believes the future is within his grasp.

Tanya: “You haven’t got any.”

Noir Films, however, are filled with pessimists who already know that the game they are playing is futile. That what they are playing is actually a poker game of death.

“What do you mean?”

The world is merciless. It’s unforgiving. We are already doomed no matter what we do. In the search of the American Dream, the fall from glory is a surprise; in Film Noir, the surprise would be not to fall from glory.

L.A. Noire isn’t the anti-GTA. It certainly isn’t the gaming equivalent to L.A. Confidential… or Double Indemnity …or even Who Framed Roger Rabbit. L.A. Noire may be many things – but it certainly isn’t Noir.

“Your future is all used up.”

/ 5 Comments