Posts Tagged 'Open World'
The freedom of having no choice
Linearity in games never bothered me. Not back in the days when Final Fantasy VII was the god tier of video game storytelling, nor that in the current age where open-world is seen as a mandatory “good” tick box to
The freedom of having no choice
Linearity in games never bothered me. Not back in the days when Final Fantasy VII was the god tier of video game storytelling, nor that in the current age where open-world is seen as a mandatory “good” tick box to
Taking Another Stab at Assassin's Creed: Brotherhood
Warning: This review contains detailed mechanical spoilers but only moderate narrative spoilers. Fern already wrote on Assassin’s Creed: Brotherhood and though people have probably already moved on to Revelations (the newest installment in the franchise as of the time of
Taking Another Stab at Assassin's Creed: Brotherhood
Warning: This review contains detailed mechanical spoilers but only moderate narrative spoilers. Fern already wrote on Assassin’s Creed: Brotherhood and though people have probably already moved on to Revelations (the newest installment in the franchise as of the time of
What We Want to See in Grand Theft Auto V
The sirens of a new Grand Theft Auto title (a numbered one, no less) are bleating throughout the internet, and thus it falls to me, Nightmare Mode’s second biggest Grand Theft Auto fan, to talk about it in hushed tones.
What We Want to See in Grand Theft Auto V
The sirens of a new Grand Theft Auto title (a numbered one, no less) are bleating throughout the internet, and thus it falls to me, Nightmare Mode’s second biggest Grand Theft Auto fan, to talk about it in hushed tones.
Jonathan Blow Discusses His Thoughts on Open-World Games
Jonathan Blow was recently interviewed by Edge magazine to talk about his new game, The Witness, and he expressed his thoughts on open world games. “I think games tend to try and tightly control what the player sees and does.
Jonathan Blow Discusses His Thoughts on Open-World Games
Jonathan Blow was recently interviewed by Edge magazine to talk about his new game, The Witness, and he expressed his thoughts on open world games. “I think games tend to try and tightly control what the player sees and does.
Review: Cargo
Describing Cargo, the newest game from games as art Russian luminaries Ice Pick Lodge (developers of the impenetrable Pathologic and the penetrable but intense The Void), is both simple and devilishly hard. Let’s get the simple out of the way.
Review: Cargo
Describing Cargo, the newest game from games as art Russian luminaries Ice Pick Lodge (developers of the impenetrable Pathologic and the penetrable but intense The Void), is both simple and devilishly hard. Let’s get the simple out of the way.
LA Noire doesn't fuck you, Nico Bellic
[youtube=http://www.youtube.com/watch?v=U9IH8fWOwS4&fs=1&hl=en_US] Hey, it’s an open world Rockstar game where everyone doesn’t look like they’re cursing people off like Nico Bellic! Yes, folks, it’s the “first” trailer for LA Noire. And by “first” trailer, I don’t mean the debut trailer. That
LA Noire doesn't fuck you, Nico Bellic
[youtube=http://www.youtube.com/watch?v=U9IH8fWOwS4&fs=1&hl=en_US] Hey, it’s an open world Rockstar game where everyone doesn’t look like they’re cursing people off like Nico Bellic! Yes, folks, it’s the “first” trailer for LA Noire. And by “first” trailer, I don’t mean the debut trailer. That
Grand Theft Retrospective 3
(Grand Theft Retrospective is a series of Articles on the various games in the Grand Theft Auto 3 and 4 universes. All were played on PC, and were likely assisted by whatever weapon cheats there are, because while I object
Grand Theft Retrospective 3
(Grand Theft Retrospective is a series of Articles on the various games in the Grand Theft Auto 3 and 4 universes. All were played on PC, and were likely assisted by whatever weapon cheats there are, because while I object