Posts Tagged 'Narrative'

Toys, Simulations and Stories III: Stories

It is 2011. We’re a stone’s throw from a hypothetical apocalypse, video games are virtually everywhere and most of them attempt to tell us stories. This approach has progressed much further than digital toys and has much broader appeal than

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Toys, Simulations and Stories III: Stories

It is 2011. We’re a stone’s throw from a hypothetical apocalypse, video games are virtually everywhere and most of them attempt to tell us stories. This approach has progressed much further than digital toys and has much broader appeal than

/ Comments Off on Toys, Simulations and Stories III: Stories

Whoever wrote the ending to Red Dead Redemption is one dumb cowpoke

In which Rockstar chooses to whistle Dixie. I finished Red Dead Redemption and it was a fairly fun game. Despite excessive horse riding, I enjoyed myself. Then I got to the end and I never wanted anything to do with

/ 17 Comments

Whoever wrote the ending to Red Dead Redemption is one dumb cowpoke

In which Rockstar chooses to whistle Dixie. I finished Red Dead Redemption and it was a fairly fun game. Despite excessive horse riding, I enjoyed myself. Then I got to the end and I never wanted anything to do with

/ 17 Comments

Telling Your Story Despite the Gamers

The most fascinating article of last week was journalist Tom Bissell’s piece on L.A. Noire for The Sports Guy Bill Simmons’ new sports slash pop culture venture Grantland. It’s a site I’ve been following independent of games due to my

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Telling Your Story Despite the Gamers

The most fascinating article of last week was journalist Tom Bissell’s piece on L.A. Noire for The Sports Guy Bill Simmons’ new sports slash pop culture venture Grantland. It’s a site I’ve been following independent of games due to my

/ 7 Comments

Minimalism in L.A. Noire

Narrative in video games is all sound and fury and no subtlety. In a word, bang! Active voice, onomateopoeia, very physical and very direct, more akin to a Saturday Morning Cartoon than to a novel or a film. They are

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Minimalism in L.A. Noire

Narrative in video games is all sound and fury and no subtlety. In a word, bang! Active voice, onomateopoeia, very physical and very direct, more akin to a Saturday Morning Cartoon than to a novel or a film. They are

/ 5 Comments

The Price of Failure

Failure is the last great bridge for us to cross as gamers. In the hundreds of games I’ve played, there are few instances where I can say I’ve failed. I’ve gotten thousands of game over screens, died a thousand times,

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The Price of Failure

Failure is the last great bridge for us to cross as gamers. In the hundreds of games I’ve played, there are few instances where I can say I’ve failed. I’ve gotten thousands of game over screens, died a thousand times,

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LA Noire Will Allow Players to Skip The Action

In an effort to court a wider audience with LA Noire, Rockstar will be implementing a type skip-the-action system. “You can skip those action elements and still experience the bulk of the narrative,” states Rob Nelson, LA Noire’s art director.

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LA Noire Will Allow Players to Skip The Action

In an effort to court a wider audience with LA Noire, Rockstar will be implementing a type skip-the-action system. “You can skip those action elements and still experience the bulk of the narrative,” states Rob Nelson, LA Noire’s art director.

/ One Comment

Portal 2 and Imagination

For those of you keeping score, Valve have not released a narrative based game since October 10th, 2007. That’s four years. Four years of co-op multiplayer shooters and hats and no Half Life. This has been a great disservice to

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Portal 2 and Imagination

For those of you keeping score, Valve have not released a narrative based game since October 10th, 2007. That’s four years. Four years of co-op multiplayer shooters and hats and no Half Life. This has been a great disservice to

/ One Comment

The Art of Storytelling

[youtube=http://www.youtube.com/watch?v=RKfBSUKI9PA&w=480&h=390] Roger Ebert said, loosely, that no one has ever written a video game narrative that anyone will remember in fifty years. And I get the feeling he’s right. Narrative in video games has had a long, curious history; I’m

/ 2 Comments

The Art of Storytelling

[youtube=http://www.youtube.com/watch?v=RKfBSUKI9PA&w=480&h=390] Roger Ebert said, loosely, that no one has ever written a video game narrative that anyone will remember in fifty years. And I get the feeling he’s right. Narrative in video games has had a long, curious history; I’m

/ 2 Comments

Alan Wake Writer Blames Ludonarrative Dissonance on Game Expectations

Ah, ludonarrative dissonance: we’re all familiar with it. It’s the disconnect between the narrative and ‘play’ aspects of a game. Think, for example, how Nathan Drake is characterized as a likeable good guy and yet we spend all game killing

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Alan Wake Writer Blames Ludonarrative Dissonance on Game Expectations

Ah, ludonarrative dissonance: we’re all familiar with it. It’s the disconnect between the narrative and ‘play’ aspects of a game. Think, for example, how Nathan Drake is characterized as a likeable good guy and yet we spend all game killing

/ 9 Comments

Redemption is a Misnomer

That’s right, I’m denouncing the critic’s (and many-a-player’s) darling. There is nothing Redemptive about Red Dead Redemption. Here’s why. As you probably know, RDR gives players control over John Marston, a man who is living during a time of utter

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Redemption is a Misnomer

That’s right, I’m denouncing the critic’s (and many-a-player’s) darling. There is nothing Redemptive about Red Dead Redemption. Here’s why. As you probably know, RDR gives players control over John Marston, a man who is living during a time of utter

/ Comments Off on Redemption is a Misnomer