Posts Tagged 'Narrative'

Games as symbols: Child of Eden

Child of Eden, the Kinect’s “killer app” for hardcore gamers, was a bomb. A big, fat bomb. The spiritual sequel to Q Games’ classic rhythm/rail shooter Rez, this was supposed to be a slam dunk. A bit of The Same

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Games as symbols: Child of Eden

Child of Eden, the Kinect’s “killer app” for hardcore gamers, was a bomb. A big, fat bomb. The spiritual sequel to Q Games’ classic rhythm/rail shooter Rez, this was supposed to be a slam dunk. A bit of The Same

/ One Comment

The abstract artist: retro styling and narrative

I’ve covered a lot of games recently that have used retro RPG graphics to tell entirely different kinds of stories. And, thanks to Rock, Paper, Shotgun’s coverage of Wither, they found this really interesting quote from the game’s developer about

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The abstract artist: retro styling and narrative

I’ve covered a lot of games recently that have used retro RPG graphics to tell entirely different kinds of stories. And, thanks to Rock, Paper, Shotgun’s coverage of Wither, they found this really interesting quote from the game’s developer about

/ Comments Off on The abstract artist: retro styling and narrative

Abstract art: Wither and magical realism

Wither’s a curious little game. It’s an RPG Maker title and it runs about thirty minutes (less for me. At some point I turned into an adventure game savant), and yet there’s so much to say about it. In a

/ 6 Comments

Abstract art: Wither and magical realism

Wither’s a curious little game. It’s an RPG Maker title and it runs about thirty minutes (less for me. At some point I turned into an adventure game savant), and yet there’s so much to say about it. In a

/ 6 Comments

Hunting for witches: Dragon Age and Skyrim

I’ve made no secret my love of systems in role playing games, a love birthed from Final Fantasies in my youth and Dungeons and Dragons in my college years. I still play Dungeons and Dragons, and when we play we

/ 3 Comments

Hunting for witches: Dragon Age and Skyrim

I’ve made no secret my love of systems in role playing games, a love birthed from Final Fantasies in my youth and Dungeons and Dragons in my college years. I still play Dungeons and Dragons, and when we play we

/ 3 Comments

Review: To the Moon

Few games try to be touching. Those that do regularly fail, because the player is rarely interested in being touched. He or she wants to blow things up or make characters look stupid, because that’s a lot more fun. To

/ 4 Comments

Review: To the Moon

Few games try to be touching. Those that do regularly fail, because the player is rarely interested in being touched. He or she wants to blow things up or make characters look stupid, because that’s a lot more fun. To

/ 4 Comments

How You Got Videogames Wrong: It's All Interactive

 Pissing you off in installments, the monthly series “How You Got Videogames Wrong” delves beyond appearances into the slimy interior of The God’s Truth (about videogames).  This month we’ll be looking at a common misconception: that videogames—and nothing else—are interactive.

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How You Got Videogames Wrong: It's All Interactive

 Pissing you off in installments, the monthly series “How You Got Videogames Wrong” delves beyond appearances into the slimy interior of The God’s Truth (about videogames).  This month we’ll be looking at a common misconception: that videogames—and nothing else—are interactive.

/ 26 Comments

Battlefield 3's Campaign Will Depict Intense, Authentic War

Battlefield isn’t a series that sells itself on story. Sure, there’s a campaign component and there’s work put in to it, but it feels like something you play when EA’s servers go down. It’s engaging enough, but it’s got nothing

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Battlefield 3's Campaign Will Depict Intense, Authentic War

Battlefield isn’t a series that sells itself on story. Sure, there’s a campaign component and there’s work put in to it, but it feels like something you play when EA’s servers go down. It’s engaging enough, but it’s got nothing

/ Comments Off on Battlefield 3's Campaign Will Depict Intense, Authentic War

Whimsey Night: The Night Circus

Here, friends, is an interesting curiosity. It’s called The Night Circus, and it is a game made by the creators of Echo Bazaar. At its most basic, most perverse, The Night Circus is a work designed to publicize a debut

/ 4 Comments

Whimsey Night: The Night Circus

Here, friends, is an interesting curiosity. It’s called The Night Circus, and it is a game made by the creators of Echo Bazaar. At its most basic, most perverse, The Night Circus is a work designed to publicize a debut

/ 4 Comments

Writing Stories with Lightning

“It is like writing history with Lightning” said President Woodrow Wilson, allegedly after seeing the first screening of a movie in the White House. As exceptional as President Wilson’s ability to conjure awesome metaphors was, his remark carried little hyperbole.

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Writing Stories with Lightning

“It is like writing history with Lightning” said President Woodrow Wilson, allegedly after seeing the first screening of a movie in the White House. As exceptional as President Wilson’s ability to conjure awesome metaphors was, his remark carried little hyperbole.

/ One Comment

A Simple Story

A man rebels against an evil empire. He finds love, only to lose it to the cruel twist of fate. He loses himself, only to find it again in a misty place. He faces off against a father figure in

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A Simple Story

A man rebels against an evil empire. He finds love, only to lose it to the cruel twist of fate. He loses himself, only to find it again in a misty place. He faces off against a father figure in

/ Comments Off on A Simple Story