Posts Tagged 'Mirror’s Edge'
Purge Preview
Warning: This preview contains moderate mechanical spoilers but no narrative spoilers. Purge is Mirror’s Edge. No, it’s not like Mirror’s Edge, Purge IS Mirror’s Edge. A less polished version mixed with Borderlands-esque aesthetics and questionable stealth elements, but still Mirror’s
Purge Preview
Warning: This preview contains moderate mechanical spoilers but no narrative spoilers. Purge is Mirror’s Edge. No, it’s not like Mirror’s Edge, Purge IS Mirror’s Edge. A less polished version mixed with Borderlands-esque aesthetics and questionable stealth elements, but still Mirror’s
Mirror's Edge Isn't Out of Breath Yet
Though DICE’s sights are set on making Battlefield 3 the COD-killer EA desperately want it to be, they still have their hearts set on the continuation of another IP, first-person platformer Mirror’s Edge. “The only thing we can talk about and
Mirror's Edge Isn't Out of Breath Yet
Though DICE’s sights are set on making Battlefield 3 the COD-killer EA desperately want it to be, they still have their hearts set on the continuation of another IP, first-person platformer Mirror’s Edge. “The only thing we can talk about and
The Neverending Road
A factor in many reviewers’ judgment of any given game is the length of time it takes for them to complete it. However, the focus often seems to be on the amount of the content rather than the quality of
The Neverending Road
A factor in many reviewers’ judgment of any given game is the length of time it takes for them to complete it. However, the focus often seems to be on the amount of the content rather than the quality of
Growing Up in Color
Growing up everyone had their favorite color. As a child it almost defined your life. It was somehow yours and yours alone. Your favorite color was one of the first things you innocently answered when someone asked you to describe
Growing Up in Color
Growing up everyone had their favorite color. As a child it almost defined your life. It was somehow yours and yours alone. Your favorite color was one of the first things you innocently answered when someone asked you to describe
Latent Intricacy
Multum in parvo. It’s a Latin phrase that I feel encapsulates the concept of emergence. Complexity borne of the combination of simple things. Linearity in games can offer the benefits of structure and focus, but it comes with a loss
Latent Intricacy
Multum in parvo. It’s a Latin phrase that I feel encapsulates the concept of emergence. Complexity borne of the combination of simple things. Linearity in games can offer the benefits of structure and focus, but it comes with a loss
The Difference Between "Hard" and "Frustrating"
I would like to preface this by saying I love hard games. I love Demon’s Souls and most Atlus games. I play Touhou, though I have only beaten one of them and only on easy mode. I measure difficulty in
The Difference Between "Hard" and "Frustrating"
I would like to preface this by saying I love hard games. I love Demon’s Souls and most Atlus games. I play Touhou, though I have only beaten one of them and only on easy mode. I measure difficulty in
Why Fight When You Can Run?
It is an idea that most games discourage, to say the least. Combat, hitting things, shooting things, cutting things, breaking things, slaying monsters, just fighting seems to be the big focus of most of the more well known, popular games
Why Fight When You Can Run?
It is an idea that most games discourage, to say the least. Combat, hitting things, shooting things, cutting things, breaking things, slaying monsters, just fighting seems to be the big focus of most of the more well known, popular games
In Praise of Being Praised
It all began in the confessionary. Graham was telling us how he almost stopped playing videogames forever (I don’t think he would though) when we started debating about how to algebraically measure a game. It eventually came down to issues
In Praise of Being Praised
It all began in the confessionary. Graham was telling us how he almost stopped playing videogames forever (I don’t think he would though) when we started debating about how to algebraically measure a game. It eventually came down to issues