Posts Tagged 'MGS'

Metal Gear Solid's postmodern legacy: part 1

“What was that noise?” I love the Metal Gear Solid series. Despite it’s overindulgence of cutscenes and increasingly nonsensical plots, I love the series to death. I tell you this so that you know my next statement is going to

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Metal Gear Solid's postmodern legacy: part 1

“What was that noise?” I love the Metal Gear Solid series. Despite it’s overindulgence of cutscenes and increasingly nonsensical plots, I love the series to death. I tell you this so that you know my next statement is going to

/ 6 Comments

Stealth Bastard Review

Warning: This review contains detailed narrative spoilers but only moderate mechanical spoilers. Stealth Bastard was developed by Curve Studios. Direction, design, and coding were provided by a chap known as “Bidds”. The art is courtesy of Tikipod and the music

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Stealth Bastard Review

Warning: This review contains detailed narrative spoilers but only moderate mechanical spoilers. Stealth Bastard was developed by Curve Studios. Direction, design, and coding were provided by a chap known as “Bidds”. The art is courtesy of Tikipod and the music

/ Comments Off on Stealth Bastard Review

Redemption is a Misnomer

That’s right, I’m denouncing the critic’s (and many-a-player’s) darling. There is nothing Redemptive about Red Dead Redemption. Here’s why. As you probably know, RDR gives players control over John Marston, a man who is living during a time of utter

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Redemption is a Misnomer

That’s right, I’m denouncing the critic’s (and many-a-player’s) darling. There is nothing Redemptive about Red Dead Redemption. Here’s why. As you probably know, RDR gives players control over John Marston, a man who is living during a time of utter

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Shinji Mikami on Vanquish

Andriasang has an interview with Vanquish’s director, Shinji Mikami that elucidates on some interesting new details about the game. As per usual, we bring these details to you! The game, unsurprisingly, has its own take on bullet time/witch time/pig tiems.

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Shinji Mikami on Vanquish

Andriasang has an interview with Vanquish’s director, Shinji Mikami that elucidates on some interesting new details about the game. As per usual, we bring these details to you! The game, unsurprisingly, has its own take on bullet time/witch time/pig tiems.

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