Posts Tagged 'Metal gear Solid'
5 video game action figures you didn't know you wanted
Who’d have thought that adults with disposable income and a love of video games might throw their money at well-crafted action figures of their favorite digital avatars? From weird, jointed action figures of Sonic targeted at children to the various offerings from Square Enix’s Play Arts masterfully sculpted with collectors in mind, video game action figures are more popular than ever. Although there are some amazing, long-awaited, criminally underrepresented and wallet-draining video game figures in production, this list will be limited to figures that are out and will be waiting for you when your next browser tab arrives at Amazon or eBay.
5 video game action figures you didn't know you wanted
Who’d have thought that adults with disposable income and a love of video games might throw their money at well-crafted action figures of their favorite digital avatars? From weird, jointed action figures of Sonic targeted at children to the various offerings from Square Enix’s Play Arts masterfully sculpted with collectors in mind, video game action figures are more popular than ever. Although there are some amazing, long-awaited, criminally underrepresented and wallet-draining video game figures in production, this list will be limited to figures that are out and will be waiting for you when your next browser tab arrives at Amazon or eBay.
After Pressing Start: On the Docks of Shadow Moses
The Metal Gear Solid series is widely known for two things: its excessively convoluted storylines and themes, and presenting those themes in incredibly obtuse ways. Its longwinded, feature film-length cutscenes and often overwrought dialogue are frequently lampooned for being far
After Pressing Start: On the Docks of Shadow Moses
The Metal Gear Solid series is widely known for two things: its excessively convoluted storylines and themes, and presenting those themes in incredibly obtuse ways. Its longwinded, feature film-length cutscenes and often overwrought dialogue are frequently lampooned for being far
Metal Gear Solid's postmodern legacy: part 2
Part two of my exploration of Metal Gear Solid‘s postmodern legacy. This part will continue to refer to Sons of Liberty but I’ll also delve into the mind of one of my favourite characters of the series, ‘Psycho Mantis’. You can find
Metal Gear Solid's postmodern legacy: part 2
Part two of my exploration of Metal Gear Solid‘s postmodern legacy. This part will continue to refer to Sons of Liberty but I’ll also delve into the mind of one of my favourite characters of the series, ‘Psycho Mantis’. You can find
Metal Gear Solid's postmodern legacy: part 1
“What was that noise?” I love the Metal Gear Solid series. Despite it’s overindulgence of cutscenes and increasingly nonsensical plots, I love the series to death. I tell you this so that you know my next statement is going to
Metal Gear Solid's postmodern legacy: part 1
“What was that noise?” I love the Metal Gear Solid series. Despite it’s overindulgence of cutscenes and increasingly nonsensical plots, I love the series to death. I tell you this so that you know my next statement is going to
How You Got Videogames Wrong #2: The Vanity Glitch
Pissing you off in installments, the monthly series “How You Got Videogames Wrong” delves beyond appearances into the slimy interior of The God’s Truth (about videogames). This month we’ll be looking at videogame culture’s heavy, though not altogether unhealthy, reliance
How You Got Videogames Wrong #2: The Vanity Glitch
Pissing you off in installments, the monthly series “How You Got Videogames Wrong” delves beyond appearances into the slimy interior of The God’s Truth (about videogames). This month we’ll be looking at videogame culture’s heavy, though not altogether unhealthy, reliance
Stealth Bastard Review
Warning: This review contains detailed narrative spoilers but only moderate mechanical spoilers. Stealth Bastard was developed by Curve Studios. Direction, design, and coding were provided by a chap known as “Bidds”. The art is courtesy of Tikipod and the music
Stealth Bastard Review
Warning: This review contains detailed narrative spoilers but only moderate mechanical spoilers. Stealth Bastard was developed by Curve Studios. Direction, design, and coding were provided by a chap known as “Bidds”. The art is courtesy of Tikipod and the music
Metal Gear Solid/Modern Warfare mashup is fantastic
[youtube=http://www.youtube.com/watch?v=pMrwNz24j_g&color1=0xb1b1b1&color2=0xd0d0d0&hl=en_US&feature=player_embedded&fs=1] Along with the horrors youtube has brought to the modern world (the leave Brittney alone guy, Nintendo 64 kid, et cetera), it has also brought us other things. Better things. Things like fan movies. Things like comedic mashups of
Metal Gear Solid/Modern Warfare mashup is fantastic
[youtube=http://www.youtube.com/watch?v=pMrwNz24j_g&color1=0xb1b1b1&color2=0xd0d0d0&hl=en_US&feature=player_embedded&fs=1] Along with the horrors youtube has brought to the modern world (the leave Brittney alone guy, Nintendo 64 kid, et cetera), it has also brought us other things. Better things. Things like fan movies. Things like comedic mashups of
Redemption is a Misnomer
That’s right, I’m denouncing the critic’s (and many-a-player’s) darling. There is nothing Redemptive about Red Dead Redemption. Here’s why. As you probably know, RDR gives players control over John Marston, a man who is living during a time of utter
Redemption is a Misnomer
That’s right, I’m denouncing the critic’s (and many-a-player’s) darling. There is nothing Redemptive about Red Dead Redemption. Here’s why. As you probably know, RDR gives players control over John Marston, a man who is living during a time of utter
For Nostalgia's Sake: Metal Gear Solid
With the unveiling of the new Metal Gear Solid Rising comes the opportunity to reflect back on the perfection Hideo Kojima and the Konami folks achieved in 1999 with Metal Gear Solid. Even more opportune, is that I started running
For Nostalgia's Sake: Metal Gear Solid
With the unveiling of the new Metal Gear Solid Rising comes the opportunity to reflect back on the perfection Hideo Kojima and the Konami folks achieved in 1999 with Metal Gear Solid. Even more opportune, is that I started running
Weekend Note: YaAaaaaaAAawn
Sleep, the true breakfast of champignons. I pretty much disappeared this weekend, I know, but I was also pretty busy/tired/lazy. I pumped out posts last week like a freaking psycho. I apologize for this weekend, though, but I will also
Weekend Note: YaAaaaaaAAawn
Sleep, the true breakfast of champignons. I pretty much disappeared this weekend, I know, but I was also pretty busy/tired/lazy. I pumped out posts last week like a freaking psycho. I apologize for this weekend, though, but I will also