Posts Tagged 'Metal gear Solid'

5 video game action figures you didn't know you wanted

Who’d have thought that adults with disposable income and a love of video games might throw their money at well-crafted action figures of their favorite digital avatars? From weird, jointed action figures of Sonic targeted at children to the various offerings from Square Enix’s Play Arts masterfully sculpted with collectors in mind, video game action figures are more popular than ever. Although there are some amazing, long-awaited, criminally underrepresented and wallet-draining video game figures in production, this list will be limited to figures that are out and will be waiting for you when your next browser tab arrives at Amazon or eBay.

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5 video game action figures you didn't know you wanted

Who’d have thought that adults with disposable income and a love of video games might throw their money at well-crafted action figures of their favorite digital avatars? From weird, jointed action figures of Sonic targeted at children to the various offerings from Square Enix’s Play Arts masterfully sculpted with collectors in mind, video game action figures are more popular than ever. Although there are some amazing, long-awaited, criminally underrepresented and wallet-draining video game figures in production, this list will be limited to figures that are out and will be waiting for you when your next browser tab arrives at Amazon or eBay.

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After Pressing Start: On the Docks of Shadow Moses

The Metal Gear Solid series is widely known for two things: its excessively convoluted storylines and themes, and presenting those themes in incredibly obtuse ways. Its longwinded, feature film-length cutscenes and often overwrought dialogue are frequently lampooned for being far

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After Pressing Start: On the Docks of Shadow Moses

The Metal Gear Solid series is widely known for two things: its excessively convoluted storylines and themes, and presenting those themes in incredibly obtuse ways. Its longwinded, feature film-length cutscenes and often overwrought dialogue are frequently lampooned for being far

/ Comments Off on After Pressing Start: On the Docks of Shadow Moses

Metal Gear Solid's postmodern legacy: part 2

Part two of my exploration of Metal Gear Solid‘s postmodern legacy. This part will continue to refer to Sons of Liberty but I’ll also delve into the mind of one of my favourite characters of the series, ‘Psycho Mantis’.  You can find

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Metal Gear Solid's postmodern legacy: part 2

Part two of my exploration of Metal Gear Solid‘s postmodern legacy. This part will continue to refer to Sons of Liberty but I’ll also delve into the mind of one of my favourite characters of the series, ‘Psycho Mantis’.  You can find

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Metal Gear Solid's postmodern legacy: part 1

“What was that noise?” I love the Metal Gear Solid series. Despite it’s overindulgence of cutscenes and increasingly nonsensical plots, I love the series to death. I tell you this so that you know my next statement is going to

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Metal Gear Solid's postmodern legacy: part 1

“What was that noise?” I love the Metal Gear Solid series. Despite it’s overindulgence of cutscenes and increasingly nonsensical plots, I love the series to death. I tell you this so that you know my next statement is going to

/ 6 Comments

How You Got Videogames Wrong #2: The Vanity Glitch

Pissing you off in installments, the monthly series “How You Got Videogames Wrong” delves beyond appearances into the slimy interior of The God’s Truth (about videogames).  This month we’ll be looking at videogame culture’s heavy, though not altogether unhealthy, reliance

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How You Got Videogames Wrong #2: The Vanity Glitch

Pissing you off in installments, the monthly series “How You Got Videogames Wrong” delves beyond appearances into the slimy interior of The God’s Truth (about videogames).  This month we’ll be looking at videogame culture’s heavy, though not altogether unhealthy, reliance

/ 7 Comments

Stealth Bastard Review

Warning: This review contains detailed narrative spoilers but only moderate mechanical spoilers. Stealth Bastard was developed by Curve Studios. Direction, design, and coding were provided by a chap known as “Bidds”. The art is courtesy of Tikipod and the music

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Stealth Bastard Review

Warning: This review contains detailed narrative spoilers but only moderate mechanical spoilers. Stealth Bastard was developed by Curve Studios. Direction, design, and coding were provided by a chap known as “Bidds”. The art is courtesy of Tikipod and the music

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Metal Gear Solid/Modern Warfare mashup is fantastic

[youtube=http://www.youtube.com/watch?v=pMrwNz24j_g&color1=0xb1b1b1&color2=0xd0d0d0&hl=en_US&feature=player_embedded&fs=1] Along with the horrors youtube has brought to the modern world (the leave Brittney alone guy, Nintendo 64 kid, et cetera), it has also brought us other things. Better things. Things like fan movies. Things like comedic mashups of

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Metal Gear Solid/Modern Warfare mashup is fantastic

[youtube=http://www.youtube.com/watch?v=pMrwNz24j_g&color1=0xb1b1b1&color2=0xd0d0d0&hl=en_US&feature=player_embedded&fs=1] Along with the horrors youtube has brought to the modern world (the leave Brittney alone guy, Nintendo 64 kid, et cetera), it has also brought us other things. Better things. Things like fan movies. Things like comedic mashups of

/ Comments Off on Metal Gear Solid/Modern Warfare mashup is fantastic

Redemption is a Misnomer

That’s right, I’m denouncing the critic’s (and many-a-player’s) darling. There is nothing Redemptive about Red Dead Redemption. Here’s why. As you probably know, RDR gives players control over John Marston, a man who is living during a time of utter

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Redemption is a Misnomer

That’s right, I’m denouncing the critic’s (and many-a-player’s) darling. There is nothing Redemptive about Red Dead Redemption. Here’s why. As you probably know, RDR gives players control over John Marston, a man who is living during a time of utter

/ Comments Off on Redemption is a Misnomer

For Nostalgia's Sake: Metal Gear Solid

With the unveiling of the new Metal Gear Solid Rising comes the opportunity to reflect back on the perfection Hideo Kojima and the Konami folks achieved in 1999 with Metal Gear Solid. Even more opportune, is that I started running

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For Nostalgia's Sake: Metal Gear Solid

With the unveiling of the new Metal Gear Solid Rising comes the opportunity to reflect back on the perfection Hideo Kojima and the Konami folks achieved in 1999 with Metal Gear Solid. Even more opportune, is that I started running

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Weekend Note: YaAaaaaaAAawn

Sleep, the true breakfast of champignons. I pretty much disappeared this weekend, I know, but I was also pretty busy/tired/lazy. I pumped out posts last week like a freaking psycho. I apologize for this weekend, though, but I will also

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Weekend Note: YaAaaaaaAAawn

Sleep, the true breakfast of champignons. I pretty much disappeared this weekend, I know, but I was also pretty busy/tired/lazy. I pumped out posts last week like a freaking psycho. I apologize for this weekend, though, but I will also

/ One Comment