Posts Tagged 'Ludonarrative Dissonance'
Being like a teenager in Uncharted 2, exploring adulthood in Uncharted 3
Adulthood is difficult to define – sure, there’s the legal definition, which relies on an arbitrary number of years to designate being ‘of age’, but everything is a little hazy beyond that number. With good reason: what it means to
Being like a teenager in Uncharted 2, exploring adulthood in Uncharted 3
Adulthood is difficult to define – sure, there’s the legal definition, which relies on an arbitrary number of years to designate being ‘of age’, but everything is a little hazy beyond that number. With good reason: what it means to
Games should be fun for everyone: In response to the 'Gay Drake' backlash
Games are not inclusive. Games pander to a very specific demographic: 18+ heterosexual males. This is not debatable. The landscape may be changing, but for the most part triple AAA mainstream games are engineered to speak to a particular group
Games should be fun for everyone: In response to the 'Gay Drake' backlash
Games are not inclusive. Games pander to a very specific demographic: 18+ heterosexual males. This is not debatable. The landscape may be changing, but for the most part triple AAA mainstream games are engineered to speak to a particular group
RED DEAD REDEMPTION – Review
RED DEAD REDEMPTION is a videogame developed by Rockstar San Diego and Rockstar North, published by Rockstar Games for the Xbox 360 and PlayStation 3. The Xbox 360 version was played for the purpose of this review. It was directed
RED DEAD REDEMPTION – Review
RED DEAD REDEMPTION is a videogame developed by Rockstar San Diego and Rockstar North, published by Rockstar Games for the Xbox 360 and PlayStation 3. The Xbox 360 version was played for the purpose of this review. It was directed
Alan Wake Writer Blames Ludonarrative Dissonance on Game Expectations
Ah, ludonarrative dissonance: we’re all familiar with it. It’s the disconnect between the narrative and ‘play’ aspects of a game. Think, for example, how Nathan Drake is characterized as a likeable good guy and yet we spend all game killing
Alan Wake Writer Blames Ludonarrative Dissonance on Game Expectations
Ah, ludonarrative dissonance: we’re all familiar with it. It’s the disconnect between the narrative and ‘play’ aspects of a game. Think, for example, how Nathan Drake is characterized as a likeable good guy and yet we spend all game killing