Posts Tagged 'Interview'
Tale of Tales Interview
Note: Some minor edits [indicated by square brackets] were performed for readability and to fix any errors. Otherwise, the text is reproduced verbatim. Over a period of weeks, I interviewed Michael Samyn, one half of the Belgian-based development team Tale
Tale of Tales Interview
Note: Some minor edits [indicated by square brackets] were performed for readability and to fix any errors. Otherwise, the text is reproduced verbatim. Over a period of weeks, I interviewed Michael Samyn, one half of the Belgian-based development team Tale
Mode 7 (Frozen Synapse) Interview
Mode 7 recently came to fame with their turn-based strategy game Frozen Synapse, which was well-received by critics and gamers alike. I had the pleasure of interviewing Paul Taylor, who, amongst other things, wrote the story for the single-player part
Mode 7 (Frozen Synapse) Interview
Mode 7 recently came to fame with their turn-based strategy game Frozen Synapse, which was well-received by critics and gamers alike. I had the pleasure of interviewing Paul Taylor, who, amongst other things, wrote the story for the single-player part
Bethesda Community Interview on Skyrim
The wait is over! The good folks at Bethesda have posted the Fan Interview on the official Bethesda Forums. Many of us here at Nightmare Mode are drooling of some of the juicy bits that have been revealed in
Bethesda Community Interview on Skyrim
The wait is over! The good folks at Bethesda have posted the Fan Interview on the official Bethesda Forums. Many of us here at Nightmare Mode are drooling of some of the juicy bits that have been revealed in
Thirteen Years Later and Ocarina of Time is Still Worth Talking About
With the recent release of Ocarina of Time 3D, Mr. Iwata conducted an interview with the five directors that lead the original landmark game. There is much reminiscing about production of the thirteen-year-old game as they discuss all of the
Thirteen Years Later and Ocarina of Time is Still Worth Talking About
With the recent release of Ocarina of Time 3D, Mr. Iwata conducted an interview with the five directors that lead the original landmark game. There is much reminiscing about production of the thirteen-year-old game as they discuss all of the
Interview with Michal Marcinkowski, Designer Behind King Arthur's Gold
Ever since I first heard of King Arthur’s Gold I knew it wasn’t a game I could pass up. With its 2D design and focus on objective based PVP, KAG oozes charm. The idea behind KAG was dreamed
Interview with Michal Marcinkowski, Designer Behind King Arthur's Gold
Ever since I first heard of King Arthur’s Gold I knew it wasn’t a game I could pass up. With its 2D design and focus on objective based PVP, KAG oozes charm. The idea behind KAG was dreamed
Interview: Jake Elliott of Cardboard Computer
Last week we wrote about Balloon Diaspora, an indie adventure game that challenges a lot of the standard ideas of what an adventure game should be. Instead of focusing on puzzles and obtuse mechanics, it focused on conversation and on
Interview: Jake Elliott of Cardboard Computer
Last week we wrote about Balloon Diaspora, an indie adventure game that challenges a lot of the standard ideas of what an adventure game should be. Instead of focusing on puzzles and obtuse mechanics, it focused on conversation and on