Posts Tagged 'Indie'

Cave Story+ air dashes onto Steam

The 2004 indie hit Cave Story has had a streak of success ever since Nicalis published the WiiWare version in 2010. Now Cave Story is the indie gaming sensation sweeping the nation, it is literally everywhere. The cute Metroidvania has

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Cave Story+ air dashes onto Steam

The 2004 indie hit Cave Story has had a streak of success ever since Nicalis published the WiiWare version in 2010. Now Cave Story is the indie gaming sensation sweeping the nation, it is literally everywhere. The cute Metroidvania has

/ Comments Off on Cave Story+ air dashes onto Steam

Out and about: A Walk in the Park

I’m always glad to see new indies come onto the scene, especially ones with such cool style (though admittedly one similar to something we’ve seen before). Here comes A Walk in the Dark, a new game by Flying Turtle Studios,

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Out and about: A Walk in the Park

I’m always glad to see new indies come onto the scene, especially ones with such cool style (though admittedly one similar to something we’ve seen before). Here comes A Walk in the Dark, a new game by Flying Turtle Studios,

/ Comments Off on Out and about: A Walk in the Park

Review: Rochard

Not at all what I was expecting. When you hear the title Rochard you think of something discreet, something possibly French, something with gravity based platforming and shooting (okay, I knew that before I went in). You expect an experimental,

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Review: Rochard

Not at all what I was expecting. When you hear the title Rochard you think of something discreet, something possibly French, something with gravity based platforming and shooting (okay, I knew that before I went in). You expect an experimental,

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I ain't afraid of no Phantasmaburbia

It’s long been my opinion that indie developers should latch onto an obscure but happily received classic and run with its ideas. The indie platformer community has done this with Super Mario Brothers 2 (or Doki Doki Panic) and I’ve

/ One Comment

I ain't afraid of no Phantasmaburbia

It’s long been my opinion that indie developers should latch onto an obscure but happily received classic and run with its ideas. The indie platformer community has done this with Super Mario Brothers 2 (or Doki Doki Panic) and I’ve

/ One Comment

Review: Dungeon Defenders

Fate, cruel and twisted, conspired to prevent me from reviewing this game. I think it all started when I bought the game a scant twelve hours before we would get an official review copy like some sort of real video

/ 3 Comments

Review: Dungeon Defenders

Fate, cruel and twisted, conspired to prevent me from reviewing this game. I think it all started when I bought the game a scant twelve hours before we would get an official review copy like some sort of real video

/ 3 Comments

Review: To the Moon

Few games try to be touching. Those that do regularly fail, because the player is rarely interested in being touched. He or she wants to blow things up or make characters look stupid, because that’s a lot more fun. To

/ 4 Comments

Review: To the Moon

Few games try to be touching. Those that do regularly fail, because the player is rarely interested in being touched. He or she wants to blow things up or make characters look stupid, because that’s a lot more fun. To

/ 4 Comments

Simplified Strategy

Let me cut to the chase in this post about upcoming indie strategy good time Unity of Command: I love that it’s simplified. Simplification in the modern gamer lexicon is usually interchangeable with “casual”. Casual games are simplified, so making

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Simplified Strategy

Let me cut to the chase in this post about upcoming indie strategy good time Unity of Command: I love that it’s simplified. Simplification in the modern gamer lexicon is usually interchangeable with “casual”. Casual games are simplified, so making

/ 2 Comments

Preview: The Bridge

Most indie gamers can remember when they first played Braid. The 2008 game kind of put indie development on the mainstream map, and it established to the fringe gamer that there was more than just mainstream, big budget entertainment out

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Preview: The Bridge

Most indie gamers can remember when they first played Braid. The 2008 game kind of put indie development on the mainstream map, and it established to the fringe gamer that there was more than just mainstream, big budget entertainment out

/ Comments Off on Preview: The Bridge

Defender's Quest Impressions and the Future of the Tower Defense

Let me tell you a story that’ll get around to Defender’s Quest. This is the only way to start without hyperbole. I’m writing this piece in a coffee shop in Amherst, Massachusetts. When it gets sufficiently late, I’ll head on

/ 2 Comments

Defender's Quest Impressions and the Future of the Tower Defense

Let me tell you a story that’ll get around to Defender’s Quest. This is the only way to start without hyperbole. I’m writing this piece in a coffee shop in Amherst, Massachusetts. When it gets sufficiently late, I’ll head on

/ 2 Comments

The Jack Claw Project

Those among us who picked up the latest Humble Bundle, or even the one before, may have noticed a little demo included with the package for something called Jack Claw. If you didn’t pick up the bundle, then I will

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The Jack Claw Project

Those among us who picked up the latest Humble Bundle, or even the one before, may have noticed a little demo included with the package for something called Jack Claw. If you didn’t pick up the bundle, then I will

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