Posts Tagged 'Indie'
From Rockband to Monsters and Why These Devs are Happier for It
Bryn Bennett and Steven Kimura started working in the videogame industry around 1998 and have a history with notable companies (Irrational, Harmonix) and big games (Bioshock, Rockband). Now, more than 10 years later they’ve struck out on their own as
From Rockband to Monsters and Why These Devs are Happier for It
Bryn Bennett and Steven Kimura started working in the videogame industry around 1998 and have a history with notable companies (Irrational, Harmonix) and big games (Bioshock, Rockband). Now, more than 10 years later they’ve struck out on their own as
Size Does Matter: What "Indie" Really Means in Videogames
In June of 1992 the Journal of Human Evolution published an article by R.I.M Dunbar entitled, “Neocortex size as a constraint on group size in primates.” Jargon-filled but widely cited, the scholarship established what is now known as Dunbar’s Number:
Size Does Matter: What "Indie" Really Means in Videogames
In June of 1992 the Journal of Human Evolution published an article by R.I.M Dunbar entitled, “Neocortex size as a constraint on group size in primates.” Jargon-filled but widely cited, the scholarship established what is now known as Dunbar’s Number:
Dark Scavenger is the carrion crow of video games
The best indie games do one thing well. They have one mechanic, and they build everything around this central idea. Braid’s mechanical core—time traveling platforming—informed every element of its presentation, and it didn’t try to do anything else; it never
Dark Scavenger is the carrion crow of video games
The best indie games do one thing well. They have one mechanic, and they build everything around this central idea. Braid’s mechanical core—time traveling platforming—informed every element of its presentation, and it didn’t try to do anything else; it never
Pongs: Video Game Criticism as Game
Genres are frequently marketing tools that help buyers know what kind of game to expect. Genres help form player expectations. Much like a pop song repeats its chorus at some point, puzzle-platformers always have players jumping around. A haiku has
Pongs: Video Game Criticism as Game
Genres are frequently marketing tools that help buyers know what kind of game to expect. Genres help form player expectations. Much like a pop song repeats its chorus at some point, puzzle-platformers always have players jumping around. A haiku has
Dog walk, dog listen, dog lost
Ruins is a 2011 PC game developed by Cardboard Computer and can be downloaded here. Self-pity runs deep through the cerebellum, rots the spinal cord to a few strands of disintegrating rubber, destroys everything outside of mind – other people, other
Dog walk, dog listen, dog lost
Ruins is a 2011 PC game developed by Cardboard Computer and can be downloaded here. Self-pity runs deep through the cerebellum, rots the spinal cord to a few strands of disintegrating rubber, destroys everything outside of mind – other people, other
To the end (and back again) – Endless play in Nidhogg
If you were to trace my interest in video game endings over time, the graph would resemble a cascading wave of disinterest. I came into the gaming landscape at an age where my heightened sense of imagination was paired with
To the end (and back again) – Endless play in Nidhogg
If you were to trace my interest in video game endings over time, the graph would resemble a cascading wave of disinterest. I came into the gaming landscape at an age where my heightened sense of imagination was paired with
The Rise of Stoic And The Independent Studio
Innovation is considered a risky commodity amongst most of the larger developers. It’s a much safer bet to stick with ideas that have already proven to be profitable. It’s understandable; titling a game with something gamers are familiar with virtually
The Rise of Stoic And The Independent Studio
Innovation is considered a risky commodity amongst most of the larger developers. It’s a much safer bet to stick with ideas that have already proven to be profitable. It’s understandable; titling a game with something gamers are familiar with virtually
The digital god, Proteus
Proteus is an ancient Greek god, called “The Old Man of the Sea”. His name carries the weight of newness, of lives left unlived and a world untouched by man. This is the impression Proteus, a game by Ed Key
The digital god, Proteus
Proteus is an ancient Greek god, called “The Old Man of the Sea”. His name carries the weight of newness, of lives left unlived and a world untouched by man. This is the impression Proteus, a game by Ed Key
Review: Pineapple Smash Crew
Thanks to Pineapple Smash Crew I have screamed at my computer more than any other game. These weren’t screams of rage, or frustration: they were exhortations. “No, Jools, keep away from the fire!” They were accompanied by pleading—“Okay, Roo, we
Review: Pineapple Smash Crew
Thanks to Pineapple Smash Crew I have screamed at my computer more than any other game. These weren’t screams of rage, or frustration: they were exhortations. “No, Jools, keep away from the fire!” They were accompanied by pleading—“Okay, Roo, we
Wish upon a Starwish
Flash game Starwish has only the best of intentions. It combines JRPG style advancement and narrative with shmup style combat reminiscent of Gradius, and endeavors to make an entertaining soup out of them. And while it stands as definite proof
Wish upon a Starwish
Flash game Starwish has only the best of intentions. It combines JRPG style advancement and narrative with shmup style combat reminiscent of Gradius, and endeavors to make an entertaining soup out of them. And while it stands as definite proof