Posts Tagged 'indie games'
PBS Off Book Covers Video Games
With oh so lovely networks like Fox News providing us with plenty of ignorant, biased, politically driven garbage in their extensive coverage of video games, it’s nice to see another network giving gamers a break from hearing flat out unpunished
PBS Off Book Covers Video Games
With oh so lovely networks like Fox News providing us with plenty of ignorant, biased, politically driven garbage in their extensive coverage of video games, it’s nice to see another network giving gamers a break from hearing flat out unpunished
Overgrowth Alpha Impressions
Enemy spotted. He’s alone, rock face to his left, armed with a broadsword. Approach quietly and note the nearby unattended spear leaning against the rock face. His excellent hearing will alert him to my presence when I’m close enough for
Overgrowth Alpha Impressions
Enemy spotted. He’s alone, rock face to his left, armed with a broadsword. Approach quietly and note the nearby unattended spear leaning against the rock face. His excellent hearing will alert him to my presence when I’m close enough for
Valve's Steam Voted Easiest Platform for Indies
In a recent survey of 100 indie studios, 64% said that Valve’s Steam service was the easiest to develop for, thanks to both the tech itself and the support from Valve. However, 28% claim developing for Steam was “so-so” while
Valve's Steam Voted Easiest Platform for Indies
In a recent survey of 100 indie studios, 64% said that Valve’s Steam service was the easiest to develop for, thanks to both the tech itself and the support from Valve. However, 28% claim developing for Steam was “so-so” while
Thatgamecompany, "It turns out gamers are not stupid."
“Yeah. Yeah, it turns out gamers are not stupid, and I don’t think we should treat them like they are. ” This is perhaps the best thing I’ve heard from anybody in the games industry recently. A recent interview with
Thatgamecompany, "It turns out gamers are not stupid."
“Yeah. Yeah, it turns out gamers are not stupid, and I don’t think we should treat them like they are. ” This is perhaps the best thing I’ve heard from anybody in the games industry recently. A recent interview with
Uncharted 3 To Focus on Fist Fighting and Characterization
If you were one of the 1.5 million Playstation 3 users that had the chance to play the Uncharted 3: Drake’s Deception beta this summer, you may have noticed that the developers have put a stronger emphasis on hand to hand
Uncharted 3 To Focus on Fist Fighting and Characterization
If you were one of the 1.5 million Playstation 3 users that had the chance to play the Uncharted 3: Drake’s Deception beta this summer, you may have noticed that the developers have put a stronger emphasis on hand to hand
The Player-Funded Development Process
How many times have you applied to participate in the beta testing for a game you were excited about? How many times have you actually been chosen? If you have my luck, the answer is zero. What if all you
The Player-Funded Development Process
How many times have you applied to participate in the beta testing for a game you were excited about? How many times have you actually been chosen? If you have my luck, the answer is zero. What if all you
Developer Touches On Why the WiiWare Distribution Platform Sucks
It seems that the console business isn’t kind to small indie developers. If Cthulu Saves The World on XBL wasn’t an indication of this fact, then here’s some more evidence for you. In a post-mortem, Richard Hill-Whittall of Icon Entertainment,
Developer Touches On Why the WiiWare Distribution Platform Sucks
It seems that the console business isn’t kind to small indie developers. If Cthulu Saves The World on XBL wasn’t an indication of this fact, then here’s some more evidence for you. In a post-mortem, Richard Hill-Whittall of Icon Entertainment,
On Air Pressure
This writeup assumes that you have played the game, which can be found over at Raitendo, here (click on past the jump to see the link). I highly suggest you do so prior to reading this, as it only takes
On Air Pressure
This writeup assumes that you have played the game, which can be found over at Raitendo, here (click on past the jump to see the link). I highly suggest you do so prior to reading this, as it only takes
Interview With Christine Love
I had the pleasure of sitting down with the mind behind the acclaimed Digital: A Love Story and the controversial spiritual successor, don’t take it personally, babe, it just ain’t your story, Christine Love the other day. What follows is the
Interview With Christine Love
I had the pleasure of sitting down with the mind behind the acclaimed Digital: A Love Story and the controversial spiritual successor, don’t take it personally, babe, it just ain’t your story, Christine Love the other day. What follows is the
Interview with Andrew Spinks, Designer behind Terraria
If you haven’t heard, Terraria is the word. The game has only been in development since January of this year but that hasn’t stopped it from making waves in the Indie Game scene. I recently got the chance to speak
Interview with Andrew Spinks, Designer behind Terraria
If you haven’t heard, Terraria is the word. The game has only been in development since January of this year but that hasn’t stopped it from making waves in the Indie Game scene. I recently got the chance to speak