Posts Tagged 'Guild Wars'

The MMO and Risk Versus Reward

It’s been an interesting span of weeks for those of us interested in game design as a thing, not just as a process. We’ve been given access to not only Guild Wars 2’s design manifesto, which lays out the many

/ 8 Comments

The MMO and Risk Versus Reward

It’s been an interesting span of weeks for those of us interested in game design as a thing, not just as a process. We’ve been given access to not only Guild Wars 2’s design manifesto, which lays out the many

/ 8 Comments