Posts Tagged 'Fez'
Size Does Matter: What "Indie" Really Means in Videogames
In June of 1992 the Journal of Human Evolution published an article by R.I.M Dunbar entitled, “Neocortex size as a constraint on group size in primates.” Jargon-filled but widely cited, the scholarship established what is now known as Dunbar’s Number:
Size Does Matter: What "Indie" Really Means in Videogames
In June of 1992 the Journal of Human Evolution published an article by R.I.M Dunbar entitled, “Neocortex size as a constraint on group size in primates.” Jargon-filled but widely cited, the scholarship established what is now known as Dunbar’s Number:
Review: Fez is where I want to be
Home is where i want to be Pick me up and turn me round –“This Must Be the Place“ Fez is an anachronism. It shouldn’t exist. At least not here, not now. It belongs to another era, but in a
Review: Fez is where I want to be
Home is where i want to be Pick me up and turn me round –“This Must Be the Place“ Fez is an anachronism. It shouldn’t exist. At least not here, not now. It belongs to another era, but in a
Fez's shifting genres
There’s a quote from Roger Ebert’s review of Bad Lieutenant: Port of Call New Orleans which goes: “It’s not what a movie is about, it’s how it is about it.” It sums up perfectly how I feel about the alarmingly
Fez's shifting genres
There’s a quote from Roger Ebert’s review of Bad Lieutenant: Port of Call New Orleans which goes: “It’s not what a movie is about, it’s how it is about it.” It sums up perfectly how I feel about the alarmingly
How You Got Videogames Wrong #4: "Your Games Just Suck"
Pissing you off in installments, the monthly series “How You Got Videogames Wrong” delves beyond appearances into the slimy interior of The God’s Truth (about videogames). This month we’ll be looking how ideas change, and how we should be careful
How You Got Videogames Wrong #4: "Your Games Just Suck"
Pissing you off in installments, the monthly series “How You Got Videogames Wrong” delves beyond appearances into the slimy interior of The God’s Truth (about videogames). This month we’ll be looking how ideas change, and how we should be careful
Opening the IGF's doors
In an alternate world, I have the power to fix the IGF. Why this alternate universe exists instead of a fun one where we can all fly I cannot tell you. I don’t, of course, and I don’t even think
Opening the IGF's doors
In an alternate world, I have the power to fix the IGF. Why this alternate universe exists instead of a fun one where we can all fly I cannot tell you. I don’t, of course, and I don’t even think
Less is more: Fez's subtractive design influenced by Ico
Fez, the game we’re not completely convinced will actually Ever Exist, was heavily influenced by Fumito Ueda’s “Design by Subtraction” paradigm; the same design which has vaulted both Ico and Shadow of the Collossus to fame. Phil Fish of Polytron
Less is more: Fez's subtractive design influenced by Ico
Fez, the game we’re not completely convinced will actually Ever Exist, was heavily influenced by Fumito Ueda’s “Design by Subtraction” paradigm; the same design which has vaulted both Ico and Shadow of the Collossus to fame. Phil Fish of Polytron
Sky Island Review
Warning: This review contains detailed and unrestricted spoilers. Sky Island is a puzzle platformer starring a vaguely humanoid star who collects stars. If your mind isn’t completely blown yet, let me add that you can collect coins for points, Goomba-stomp
Sky Island Review
Warning: This review contains detailed and unrestricted spoilers. Sky Island is a puzzle platformer starring a vaguely humanoid star who collects stars. If your mind isn’t completely blown yet, let me add that you can collect coins for points, Goomba-stomp
Fez before Fez: Babel
[youtube=http://www.youtube.com/watch?v=hFPmCcEVozQ&fs=1&hl=en_US] You know your game has *probably* been in development too long when people have already been inspired by your game. It’s like the Stephen Colbert joke about Rush: by the end of one of their epics, they’ve influenced themselves.
Fez before Fez: Babel
[youtube=http://www.youtube.com/watch?v=hFPmCcEVozQ&fs=1&hl=en_US] You know your game has *probably* been in development too long when people have already been inspired by your game. It’s like the Stephen Colbert joke about Rush: by the end of one of their epics, they’ve influenced themselves.
Fez exists!
[youtube=http://www.youtube.com/watch?v=WxOL8V-61VM&fs=1&hl=en_US] Do you remember Fez? I’d almost forgotten; when you don’t see hide nor hair of an indie game for months at a time, you have to think it doesn’t exist. Well, Fez would like to remind you it exists,
Fez exists!
[youtube=http://www.youtube.com/watch?v=WxOL8V-61VM&fs=1&hl=en_US] Do you remember Fez? I’d almost forgotten; when you don’t see hide nor hair of an indie game for months at a time, you have to think it doesn’t exist. Well, Fez would like to remind you it exists,