Posts Tagged 'Downloadable content'
10 terrible things from Mass Effect 2: game design hell
What makes a game good? It has to have the whole package. Sadly, Mass Effect 2 lacks in every category and the game’s design is no exception.
With Mass Effect 3’s demo coming out in less than a week, I’m revisiting Mass Effect 2 in a four part series. This second post takes a look at some of the awful choices made in the construction of the game and its mechanics. We’ll follow up with a post examining the writing and concluding with the five worst elements of Mass Effect 2.
10: Waking up in a room and fighting a bunch of robots.
So, you wake up in a room with no memory beyond the brief interactive cut-scene that failed to explain how you survived falling from orbit. Then you get the standard new game walk-through, which involves fighting a bunch of personality-free robots that have, unsurprisingly, gone rogue.
Why is there absolutely no value in the beginning of the game?
10 terrible things from Mass Effect 2: game design hell
What makes a game good? It has to have the whole package. Sadly, Mass Effect 2 lacks in every category and the game’s design is no exception.
With Mass Effect 3’s demo coming out in less than a week, I’m revisiting Mass Effect 2 in a four part series. This second post takes a look at some of the awful choices made in the construction of the game and its mechanics. We’ll follow up with a post examining the writing and concluding with the five worst elements of Mass Effect 2.
10: Waking up in a room and fighting a bunch of robots.
So, you wake up in a room with no memory beyond the brief interactive cut-scene that failed to explain how you survived falling from orbit. Then you get the standard new game walk-through, which involves fighting a bunch of personality-free robots that have, unsurprisingly, gone rogue.
Why is there absolutely no value in the beginning of the game?
From Avatar Clothes to 1-UPs: Why Everything Should Be DLC
Value. Everything has value. Or rather, everything has the potential to hold value (or Utility, if you want the proper term) for someone. Not every value can be easily translated into currency, however. Putting a monetary value on human
From Avatar Clothes to 1-UPs: Why Everything Should Be DLC
Value. Everything has value. Or rather, everything has the potential to hold value (or Utility, if you want the proper term) for someone. Not every value can be easily translated into currency, however. Putting a monetary value on human