Posts Tagged 'Design'
From Rockband to Monsters and Why These Devs are Happier for It
Bryn Bennett and Steven Kimura started working in the videogame industry around 1998 and have a history with notable companies (Irrational, Harmonix) and big games (Bioshock, Rockband). Now, more than 10 years later they’ve struck out on their own as
From Rockband to Monsters and Why These Devs are Happier for It
Bryn Bennett and Steven Kimura started working in the videogame industry around 1998 and have a history with notable companies (Irrational, Harmonix) and big games (Bioshock, Rockband). Now, more than 10 years later they’ve struck out on their own as
Less is more: Fez's subtractive design influenced by Ico
Fez, the game we’re not completely convinced will actually Ever Exist, was heavily influenced by Fumito Ueda’s “Design by Subtraction” paradigm; the same design which has vaulted both Ico and Shadow of the Collossus to fame. Phil Fish of Polytron
Less is more: Fez's subtractive design influenced by Ico
Fez, the game we’re not completely convinced will actually Ever Exist, was heavily influenced by Fumito Ueda’s “Design by Subtraction” paradigm; the same design which has vaulted both Ico and Shadow of the Collossus to fame. Phil Fish of Polytron
Mass Effect 3, By The Numbers
In light of recent discussion regarding metrics fetishism, I’ve tried to parse Destructoid’s newly revealed Mass Effect 2 statistics with some perspective. We all know these numbers aren’t just random trivia: they will be part of the basis for changes
Mass Effect 3, By The Numbers
In light of recent discussion regarding metrics fetishism, I’ve tried to parse Destructoid’s newly revealed Mass Effect 2 statistics with some perspective. We all know these numbers aren’t just random trivia: they will be part of the basis for changes
Mercenaries should all wear Ponytails
I hope Tom forgives me for pushing this Just Gamers post down, but I couldn’t resist commenting about something I’ve noticed in Metroid: Other M. Initially, I wanted to save the comment for some future review, but frankly, who knows
Mercenaries should all wear Ponytails
I hope Tom forgives me for pushing this Just Gamers post down, but I couldn’t resist commenting about something I’ve noticed in Metroid: Other M. Initially, I wanted to save the comment for some future review, but frankly, who knows
Multiplicity and Identity Mitigation in Video Games
Where before we traditionally thought of identity as a monolithic construct, modernity demands recognition of multiplicity and fragmented identities. Okay, that’s a mouthful, what the heck am I saying? Well, think about how people with multiple identities are more likely
Multiplicity and Identity Mitigation in Video Games
Where before we traditionally thought of identity as a monolithic construct, modernity demands recognition of multiplicity and fragmented identities. Okay, that’s a mouthful, what the heck am I saying? Well, think about how people with multiple identities are more likely
Brief Thoughts on Hardware Design
I travel around a lot. And by ‘a lot’ I mean a few times a year, it just that I happen to hate air travel. I probably make everything worse on myself by refusing to put any of my electronics
Brief Thoughts on Hardware Design
I travel around a lot. And by ‘a lot’ I mean a few times a year, it just that I happen to hate air travel. I probably make everything worse on myself by refusing to put any of my electronics