Posts Tagged 'cinematic'
Feedback Loop – Backward audio progress in Max Payne 3
A company that has a reputation for sparing no expenses spent 8 years in development producing Max Payne 3, a game with sound that belongs on the PS2. Instead of providing the cinematic sound spectacle I expected, Rockstar cut corners in ways
Feedback Loop – Backward audio progress in Max Payne 3
A company that has a reputation for sparing no expenses spent 8 years in development producing Max Payne 3, a game with sound that belongs on the PS2. Instead of providing the cinematic sound spectacle I expected, Rockstar cut corners in ways